Tinker II

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Tinker II
Skill Tree

Tinkering

Prerequisite Skills

Tinker I

Cost

200 sp

Requirements

23 Intelligence

ID

Tinkering_Tinker2

You may build items from medium-tier schematics and you get 1 free schematic.

This article looks like it has no description. You can write a bit about Tinker II by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Tinker II by editing it. Remove this template once a description is added.

Items that can be built using Tinker II

Item Bits
arc winder <0245>
bio-scanning bracelet <0024>
biodynamic cell <035>
blood-gradient hand vacuum <0456>
carbine <0014>
chain laser <0005>
chain pistol <0014>
chaingun <004>
combat shotgun <0014>
defoliant pump <0024>
di-thermo beam <0246>
displacer bracelet <0046>
eigenpistol <0005>
eigenrifle <0005>
electrobow <0024>
spring-turret grenade mk II <024>
spring-turret grenade mk III <045>
flamethrower <0004>
force bracelet <0034>
freeze ray <12345>
fungicide pump <0024>
gas tumbler <00456>
gaslight chisel <0004>
gaslight kris <0004>
gaslight flyssa <0004>
geomagnetic disc <00126>
grappling gun <024>
gravity grenade mk II <024>
gravity grenade mk III <356>
gyrocopter backpack <0045>
hand rail <00006>
high-powered magnet <0056>
hologram bracelet <0034>
hoversled <0034>
hypertractor <23456>
laser pistol <0004>
laser rifle <0004>
light rail <0006>
maghammer <0345>
magnetic bottle <0246>
Item Bits
scoped masterwork carbine <0014>
chain pistol <0014>
missile launcher <0004>
Eaters' nectar injector <06>
ninefold boots <012346>
normality gas pump <0005>
nuclear cell <006>
nullray pistol <0056>
ontological anchor <0246>
plasma grenade mk II <024>
plasma grenade mk III <356>
point-defense drone <0256>
portable wall <0034>
prayer rod <004>
precinct navigator <0B24>
programmable recoiler <12234>
recycling suit <0034>
reprogrammable recoiler <12346>
rocket skates <0025>
random-point recoiler <1234>
slip ring <0035>
sniper rifle <0014>
sphynx salt injector <05>
spiral borer <0034>
Spray-a-Brain <0056>
step sowers <012345>
powered exoskeleton <006>
structural scanning bracelet <0024>
syphon baton <00445>
telemetric visor <0005>
thermo cask <0046>
thermoelectric cell <024>
time dilation grenade mk II <024>
time dilation grenade mk III <046>
turbow <00245>
ubernostrum injector <05>
vibro blade <0015>
vibro dagger <0004>
VISAGE <001246>
wrist calc <0124>

Mods that can be learned using Tinker II

Mod Bit
Jacked <4>
Radio-powered <4>
Refractive <5>
Electromagnetically-shielded <5>
Overloaded <5>
Displacer <6>
Nulling <6>
Phase-conjugate <6>
Phase-harmonic <6>
Co-processor <6>
Beamsplitter <6>

Factions That Teach Tinker II

Tinker II is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Tinker II