Empty the Clips
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Empty the Clips
Skill Tree
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Cost
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300 sp |
Requirements
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27 Agility |
Base Cooldown
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200 |
ID
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Pistol_EmptyTheClips |
Cooldown 200. For 20 rounds, firing a pistol only takes half a round instead of a full round. |
Empty the Clips halves the action cost of firing pistols, effectively allowing the user to fire pistols twice as fast. With normal quickness and no other relevant skills, this means the user can fire a pistol twice in one turn, instead of only once.
Ability Cooldown
Empty the Clips' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 270 | 15 | 210 | 21 | 150 | 27 | 90 |
10 | 260 | 16 | 200 | 22 | 140 | 28 | 80 |
11 | 250 | 17 | 190 | 23 | 130 | 29 | 70 |
12 | 240 | 18 | 180 | 24 | 120 | 30 | 60 |
13 | 230 | 19 | 170 | 25 | 110 | 31 | 50 |
14 | 220 | 20 | 160 | 26 | 100 | 32 | 40 |
Skill and Mutation Interactions
- Triple-jointed can potentially cause Empty the Clips to have no cooldown, allowing it to be used multiple times in succession.
- Fastest Gun in the Rust also reduces the action cost of firing pistols. When combined with Empty the Clips, firing a pistol has a total action cost of only 375, allowing a pistol to be fired two to three times in one turn with normal quickness.
- Quickness-increasing mutations, such as Heightened Quickness or Adrenal Control, can increase the total action points available per turn, allowing one to fire pistols even faster.
- Akimbo allows the user to fire multiple pistols simultaneously, enabling even more total shots per turn.
Factions That Teach Empty the Clips
Empty the Clips is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Empty the Clips
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