Tactics
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Tactics
Skill Tree
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Cost
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100 sp |
Requirements
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0 Agility |
ID
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Tactics |
You are aware of basic combat tactics. |
Tactics is a base skill tree that is focused around having additional combat maneuvers aside from using a weapon. These skills have no prerequisites besides purchasing the base skill tree, but many other skills from other trees depend on the skills available through the Tactics skill tree.
Skills in the Tactics skill tree
Skill | Cost | Stat | Prerequisites | Description |
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Hurdle | 0 | 0 Agility | You receive no penalty to your DV when you sprint. | |
Deft Throwing | 50 | 10 Agility | Your throw range is increased by 3 and your throw variance is halved when throwing at a target inside your throw range. | |
Charge | 150 | 17 Strength | You charge forward two or three squares and perform a melee attack with +1 to your penetration roll. | |
Kickback | 50 | 19 Strength | Whenever you fire a missile weapon at a target in melee range, you attempt to kick the target backwards. | |
Juke | 200 | 21 Agility | Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent. |
Factions That Teach Tactics
Tactics is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Tactics
- chitinous puma
- Crowsong
- crypt ferret
- deep slumberling
- juicing cannibal
- knollworm
- Liihart
- plated knollworm
- rhinox
- slumberling
- Svenlainard, Trophy Hunter
- Uthabatafah
- Warden Une
- worm of the earth
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