Deploy Turret

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Deploy Turret
Skill Tree

Tinkering

Cost

100 sp

Requirements

17 Intelligence

ID

Tinkering_DeployTurret

You may deploy missile weapons as static turrets.

Deploy Turret allows the user to deploy any missile weapon as a static turret on an adjacent square with 10 turns of work (10000 energy). [1] Created turrets are based off of the naturally occurring turret enemies, but they have altered stats based on the tier of the weapon used and the Tinkering skill of their creator:[2]

Stat Value
Hitpoints 5 * Tier
AV 1.5 * Tier
Agility
No Skill 28
Tinker I 30
Tinker II 32
Tinker III 34
Level Creator's level

Notes

  • Recovering a turret's weapon for reuse requires some way to disarm it; turrets will not drop their weapons on death and there is no way to take it through friendly interaction.
  • While deploying a turret takes 10000 energy, the turret will be created at the start of the action and will be able to fire while the player is recovering from energy debt.
  • Turret tinkers possess a similar ability to create turrets, but they do not use this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets, and their turrets match the monster templates perfectly.

Factions That Teach Deploy Turret

Deploy Turret is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Deploy Turret

  1. XRL.World.Parts.Skill.Tinkering_DeployTurret
  2. XRL.World.Capabilities.IntegratedWeaponHost