Cooking
Cooking is a major gameplay system that, unlike thirst, does not act as a resource limiter but instead as a means of receiving buffs. It's tied in to hunger.
Cooking can be done at a lit campfire or a
clay oven. At a campfire,
Cooking and Gathering is required in order to receive meal effects. Ovens have pre-cooked meals available depending on what village or chef they're associated with.
The player may cook at a campfire or oven up to three times. After that, they must wait until they become hungry or famished before they can cook again.
Cooking effects
Cooking effects are granted when a player prepares a cooked meal, which grants a metabolizing effect. The types of effect(s) granted by the meal are controlled by the particular ingredients that are selected when cooking.
- The
Meal Preparation skill allows cooking with up to two selected ingredients.
- The
Spicer skill allows cooking with up to three selected ingredients.
- The
Fasting Way and
Mind over Body skills extend the duration of metabolizing and its associated cooking effects.
- The
Carbide Chef skill allows choosing from 3 of the possible random recipe outcomes based on the ingredients you cook with when you are inspired. When you cook from ingredients while inspired, you also remember the recipe, allowing you to cook it again and receive the same outcome, with a few exceptions.
Basic and Triggered Effects
There are two different types of effects one may gain from a cooked meal.
- Basic effects: Singular effects that are associated with one ingredient.
- For example, cooking with
honey can grant the basic effect +3 to saves vs. Disease.
- A basic effect always occurs when cooking with one ingredient. Multiple basic effects may be granted when cooking with two or more ingredients.
- For example, cooking with
- Triggered effects: Dual effects that represent the combination of two different ingredients. One of the provided ingredients randomly provides a trigger condition, while the other provides the resulting effect.
- For example, cooking with
dried lah petals and
freeze-dried hoarshrooms can grant the triggered effect: Whenever you become afraid, you emit a ray of frost per Freezing Hands at level 5-6.
- A triggered effect has a chance of occurring whenever cooking with two or more ingredients. The game randomly selects which ingredient will provide the trigger condition and which will provide the resulting effect.
- Not all ingredients are capable of being combined with other ingredients to create a triggered effect. Some ingredients have only basic effects.
- For example, cooking with
Recipes
When cooking, you can choose either to cook from ingredients, or you can cook from a recipe. When cooking from a recipe, you will always use the ingredients of the recipe and receive the benefit of that specific recipe, even if there are other possible outcomes from cooking with that combination of ingredients.
There are a few different ways to learn recipes.
- You can create your own recipes by cooking with ingredients while inspired from the
Carbide Chef skill.
- Recipes can also be learned while performing the water ritual with certain creatures, particularly those residing in villages and settlements, as well as legendary chefs.
- Recipes can also be learned by reading recipe books, which will always have a green name.
Recipes can also be traded as secrets with the pariahs faction.
Tasty Bonus
There is a 10% chance when cooking a meal that it'll give the message "It's tastier than usual." This will give the player one small bonus in addition to the meal effects already given. These can be guaranteed if one of the cooking ingredients is salt.
Possible Effects |
---|
+10% HP |
+1 MA |
+6% Movement Speed |
+3% Quickness |
+1 Strength, Intelligence, Willpower, Agility, Toughness, or Ego |
+10% to natural healing rate |
+1 to hit for melee weapons |
Additional Notes
canned Have-It-All is a notable ingredient because it contributes random cooking effects to recipes. It can generate almost any cooking effect that would normally be caused by other ingredients. For more information about the probabilities of obtaining specific effects from canned Have-It-All, refer to its wiki page.
- To see a full list of cooking effect domains, refer to the Category:Cooking Effects page.
- Adding the same cooking domain to the same recipe multiple times has no effect; you cannot, for instance, meaningfully combine two different types of jerky.
List of Basic Effects and Ingredients
Basic Effect | Cooking Domain | Possible Ingredients |
---|---|---|
+10-15 Acid Resist | acid | No Results! |
Can use Corrosive Gas Generation at level 1-2. If you already have Corrosive Gas Generation, it's enhanced by 2-3 levels. | acid | No Results! |
Can use Corrosive Breath at level 1-2. If you already have Corrosive Breath, it's enhanced by 2-3 levels. | acid | No Results! |
+4 Agility | agility | ![]() |
+2 AV | armor | ![]() |
Can use Psychometry at level (1-2). If you already have Psychometry, it's enhanced by (3-4) levels. | artifact | ![]() |
Can use Burrowing Claws at level 5-6. If you already have Burrowing Claws, it's enhanced by 3-4 levels. | burrowing | ![]() |
+10-15 Cold Resist | cold | ![]() |
Can use Freezing Hands at level 1-2. If you already have Freezing Hands, it's enhanced by 2-3 levels. | cold | ![]() |
Can use Cryokinesis at level 1-2. If you already have Cryokinesis, it's enhanced by 2-3 levels. | cold | ![]() |
Can use Ice Breath at level 1-2. If you already have Ice Breath, it's enhanced by 2-3 levels. | cold | ![]() |
Can use Confusing Breath at level 5. If you already have Confusing Breath, it's enhanced by 5 levels. | confusion gas-breathing | ![]() |
Can use Corrosive Breath at level 5. If you already have Corrosive Breath, it's enhanced by 5 levels. | corrosive gas-breathing | ![]() |
Can use Quills at level 5-6. If you already have Quills, it's enhanced by 3-4 levels. | damage reflection | ![]() |
Reflect 3-4% damage back at your attackers, rounded up. | damage reflection | ![]() |
+4 DV | darkness | ![]() ![]() |
+3 to saves vs. Disease | disease prevention and curing | ![]() |
You only get Ill for 1/10th the usual length of time. | disease prevention and curing | ![]() |
As long as your body isn't your own, you gain +(40-70) Quickness. | dissociation | ![]() |
Can use Electromagnetic Pulse at level 2-3. If you already have Electromagnetic Pulse, it's enhanced by 3-4 levels. | electric | ![]() |
Can use Electrical Generation at level 1-2. If you already have Electrical Generation, it's enhanced by 2-3 levels. | electric | ![]() |
+10-15 Electric Resist | electric | ![]() |
+2 MA | fear | ![]() |
Can use Intimidate. If you already have Intimidate, gain a +2 bonus on the Ego roll when using Intimidate. | fear | ![]() |
Can use Fire Breath at level 5. If you already have Fire Breath, it's enhanced by 5 levels. | fire-breathing | ![]() |
+300 reputation with fungi | fungus | ![]() ![]() |
75% chance that itchy skin doesn't develop into a fungal infection | fungus | ![]() ![]() |
Can use Flaming Hands at level (1-2). If you already have Flaming Hands, it's enhanced by (2-3) levels. | heat and fire | ![]() ![]() ![]() |
Can use Fire Breath at level (1-2). If you already have Fire Breath, it's enhanced by (2-3) levels. | heat and fire | ![]() ![]() ![]() |
Can use Pyrokinesis at level (1-2). If you already have Pyrokinesis, it's enhanced by (2-3) levels. | heat and fire | ![]() ![]() ![]() |
+10-15 Heat Resist | heat and fire | ![]() ![]() ![]() |
+10-15% max HP | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Can use Ice Breath at level 5. If you already have Ice Breath, it's enhanced by 5 levels. | ice-breathing | ![]() |
+4 Ego | love and loyalty | ![]() |
Can use Beguiling at level (1-2). If you already have Beguiling, it's enhanced by (2-3) levels. | love and loyalty | ![]() |
Can use Normality Breath at level 5. If you already have Normality Breath, it's enhanced by 5 levels. | normality gas-breathing | ![]() |
Whenever you take damage, there's a 15-20% chance you start phasing for 8-10 turns. | phasing | ![]() ![]() |
Can use Phasing at level 1-2. If you already have Phasing, it's enhanced by 2-3 levels. | phasing | ![]() ![]() |
Phase effects last twice as long. | phasing | ![]() ![]() |
Can use Poison Breath at level 5. If you already have Poison Breath, it's enhanced by 5 levels. | poison gas-breathing | ![]() |
Can use Confusing Breath at level 10. If you already have Confusing Breath, it's enhanced by 10 levels. | powerful confusion gas-breathing | ![]() |
Can use Corrosive Breath at level 10. If you already have Corrosive Breath, it's enhanced by 10 levels. | powerful corrosive gas-breathing | ![]() |
Reflect 15-18% damage back at your attackers, rounded up. | powerful damage reflection | ![]() |
Can use Fire Breath at level 10. If you already have Fire Breath, it's enhanced by 10 levels. | powerful fire-breathing | ![]() |
Can use Ice Breath at level 10. If you already have Ice Breath, it's enhanced by 10 levels. | powerful ice-breathing | ![]() |
Can use Normality Breath at level 10. If you already have Normality Breath, it's enhanced by 10 levels. | powerful normality gas-breathing | ![]() |
Can use Burgeoning at level 7-8. If you already have Burgeoning, it's enhanced by 5-6 levels. | powerful plant | ![]() |
+200 reputation with flowers, roots, succulents, trees, vines, and the Consortium of Phyta | powerful plant | ![]() |
Can use Poison Breath at level 10. If you already have Poison Breath, it's enhanced by 10 levels. | powerful poison gas-breathing | ![]() |
+100% to natural healing rate | powerful regeneration and healing | ![]() |
Whenever you jump, you may immediately jump two more times. | powerful rubber | ![]() |
+50-75 Electric Resist | powerful rubber | ![]() |
Falling damage you take is reduced by 90%. | powerful rubber | ![]() |
Can use Sleep Breath at level 10. If you already have Sleep Breath, it's enhanced by 10 levels. | powerful sleep gas-breathing | ![]() |
Can use Stun Breath at level 10. If you already have Stun Breath, it's enhanced by 10 levels. | powerful stun gas-breathing | ![]() |
+8-12 to saves vs. Bleeding | regeneration and healing | ![]() ![]() |
+10-15% to natural healing rate | regeneration and healing | ![]() ![]() |
Whenever you jump, you may immediately jump again. | rubber | ![]() |
+10-15 Electric Resist | rubber | ![]() |
Falling damage you take is reduced by 50%. | rubber | ![]() |
Reveals a secret to you. | secret | ![]() |
Causes your tongue to rot away. | self-diseasing | ![]() |
Poisons you. | self-poisoning | ![]() ![]() |
+10-15 Acid Resist | simple acid | ![]() |
Can use Corrosive Gas Generation at level 1-2. If you already have Corrosive Gas Generation, it's enhanced by 2-3 levels. | simple acid | ![]() |
Can use Corrosive Breath at level 1-2. If you already have Corrosive Breath, it's enhanced by 2-3 levels. | simple acid | ![]() |
Causes you to multiply 1 to 3 times. | simple cloning | ![]() |
+10-15 Cold Resist | simple cold | ![]() |
Can use Freezing Hands at level 1-2. If you already have Freezing Hands, it's enhanced by 2-3 levels. | simple cold | ![]() |
Can use Cryokinesis at level 1-2. If you already have Cryokinesis, it's enhanced by 2-3 levels. | simple cold | ![]() |
Can use Ice Breath at level 1-2. If you already have Ice Breath, it's enhanced by 2-3 levels. | simple cold | ![]() |
+3 to saves vs. Disease | simple disease prevention | ![]() |
You only get Ill for 1/10th the usual length of time. | simple disease prevention | ![]() |
Can use Flaming Hands at level (1-2). If you already have Flaming Hands, it's enhanced by (2-3) levels. | simple heat and fire | ![]() |
Can use Fire Breath at level (1-2). If you already have Fire Breath, it's enhanced by (2-3) levels. | simple heat and fire | ![]() |
Can use Pyrokinesis at level (1-2). If you already have Pyrokinesis, it's enhanced by (2-3) levels. | simple heat and fire | ![]() |
+10-15 Heat Resist | simple heat and fire | ![]() |
Can use Burgeoning at level 1-2. If you already have Burgeoning, it's enhanced by 2-3 levels. | simple plant | ![]() ![]() |
+100 reputation with flowers, roots, succulents, trees, vines, and the Consortium of Phyta | simple plant | ![]() ![]() |
+4-5 Quickness | simple Quickness | ![]() |
+8-12 to saves vs. Bleeding | simple regeneration and healing | ![]() |
+10-15% to natural healing rate | simple regeneration and healing | ![]() |
+6 to saves vs. Move, Knockdown, Knockback, and Restraint. | simple stability | ![]() |
Guaranteed to be tasty if eaten while hungry. | simple taste | ![]() ![]() ![]() |
+4 Willpower | simple Willpower | ![]() |
Can use Sleep Breath at level 5. If you already have Sleep Breath, it's enhanced by 5 levels. | sleep gas-breathing | ![]() |
Can use Slime Glands at level 1. | slime-spitting | ![]() |
+13 + (Photosynthetic Skin level * 2) Quickness | special Quickness | No Results! |
+20% + (Photosynthetic Skin level * 10)% to natural healing rate | special regeneration | No Results! |
+4 Strength | strength | ![]() |
Can use Intimidate. If you already have Intimidate, gain a +2 bonus on the Ego roll when using Intimidate. | strength | ![]() |
Can use Stun Breath at level 5. If you already have Stun Breath, it's enhanced by 5 levels. | stun gas-breathing | ![]() |
Can use Teleport Other at level (1-2). If you already have Teleport Other, it's enhanced by (2-3) levels. | teleport | ![]() ![]() |
Whenever you take damage, there's a 20-25% chance you teleport to a random space on the map instead. | teleport | ![]() ![]() |
Can use Sticky Tongue at level (4-5). If you already have Sticky Tongue, it's enhanced by (4-5) levels. | tongue | ![]() |
25% chance to gain +1 Strength, Agility, Toughness, Intelligence, Willpower, and Ego permanently. | uncertain attribute | ![]() |
+1 AV permanently. Small chance of gravitational collapse. | volatile density | ![]() |
You thirst at half rate. | water and thirst | ![]() ![]() |
List of Trigger Conditions and Ingredients
Trigger Condition | Cooking Domain | Possible Ingredients |
---|---|---|
Whenever you perform a critical hit,... | agility | ![]() |
Whenever you suffer a 2X or greater physical penetration,... | armor | ![]() |
Whenever you identify an artifact,... | artifact | ![]() |
Whenever you deal cold damage, there's a 25% chance... | cold | ![]() |
Whenever you are slowed by cold,... | cold | ![]() |
Whenever you take damage, there's a 8-10% chance... | damage reflection | ![]() |
Whenever you reflect damage, there's a 50% chance... | damage reflection | ![]() |
Whenever you drink honey,... | disease prevention and curing | ![]() |
Whenever you eat an unfermented yuckwheat stem,... | disease prevention and curing | ![]() |
Whenever you deal electric damage, there's a 25% chance... | electric | ![]() |
Whenever you eat a dreadroot tuber or lah petal,... | fear | ![]() |
Whenever you become afraid,... | fear | ![]() |
Whenever you eat a mushroom,... | fungus | ![]() ![]() |
Whenever you get itchy skin,... | fungus | ![]() ![]() |
Whenever you deal fire damage, there's a 10% chance... | heat and fire | ![]() ![]() ![]() |
Whenever you are set on fire,... | heat and fire | ![]() ![]() ![]() |
Whenever you take damage, there's a 8-10% chance... | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Whenever you drop below 20% HP,... | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Whenever you gain a new follower,... | love and loyalty | ![]() |
Whenever you phase in,... | phasing | ![]() ![]() |
Whenever you phase out,... | phasing | ![]() ![]() |
Whenever you take damage, there's a 16-20% chance... | powerful damage reflection | ![]() |
Whenever you reflect damage, there's a 100% chance... | powerful damage reflection | ![]() |
Whenever you take damage from a plant,... | powerful plant | ![]() |
Whenever you take damage, there's a 30-40% chance... | powerful regeneration and healing | ![]() |
Whenever you use a salve or ubernostrum injector,... | powerful regeneration and healing | ![]() |
Whenever you go prone,... | powerful rubber | ![]() |
Whenever you jump,... | powerful rubber | ![]() |
Whenever you take damage, there's a 8-10% chance... | regeneration and healing | ![]() ![]() |
Whenever you use a salve or ubernostrum injector,... | regeneration and healing | ![]() ![]() |
Whenever you go prone,... | rubber | ![]() |
Whenever you jump,... | rubber | ![]() |
Whenever you take damage, there's a 12-15% chance... | strength | ![]() |
Whenever you drop below 30% HP,... | strength | ![]() |
Whenever you teleport,... | teleport | ![]() ![]() |
Whenever you get stuck, there's a 50% chance... | tongue | ![]() |
Whenever you drink freshwater, there's a 25% chance... | water and thirst | ![]() ![]() |
List of Triggered Effects and Ingredients
Triggered Effect | Cooking Domain | Possible Ingredients |
---|---|---|
...you shank your opponent. | agility | ![]() |
...you gain +8 Agility for 50 turns. | agility | ![]() |
...you gain +6 AV for 50 turns. | armor | ![]() |
...you identify all artifacts on the local map. | artifact | ![]() |
...you gain 40-50 Cold Resist for 6 hours. | cold | ![]() |
...you freeze an area per Cryokinesis at level 5-6. | cold | ![]() |
...you emit a ray of frost per Freezing Hands at level 5-6. | cold | ![]() |
...you gain 125-175 Cold Resist for 50 turns. | cold | ![]() |
...you expel quills per the Quills mutation at level 8-9. | damage reflection | ![]() |
...you reflect 100% damage the next time you take damage within 50 turns. | damage reflection | ![]() |
...you can't acquire new diseases for 6 hours. | disease prevention and curing | ![]() |
...you are cured of an incubating disease with a 25% chance. | disease prevention and curing | ![]() |
...you are cured of the Ill status effect. | disease prevention and curing | ![]() |
...you release an electrical discharge per Electrical Generation at level 5-6. | electric | ![]() |
...you release an electromagnetic pulse at level 8-9. | electric | ![]() |
...you gain 125-175 Electric Resist for 50 turns. | electric | ![]() |
...you gain 40-50 Electric Resist for 6 hours. | electric | ![]() |
...you become immune to fear for 6 hours. | fear | ![]() |
...you intimidate creatures around you. | fear | ![]() |
...you are immune to fungal spores for 6 hours. | fungus | ![]() ![]() |
...you gain 40-50 Heat Resist for 6 hours. | heat and fire | ![]() ![]() ![]() |
...you emit a ray of flame per Flaming Hands at level 5-6. | heat and fire | ![]() ![]() ![]() |
...you toast an area per Pyrokinesis at level 5-6. | heat and fire | ![]() ![]() ![]() |
...you gain 125-175 Heat Resist for 50 turns. | heat and fire | ![]() ![]() ![]() |
...you heal to full 15% of the time. | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
...you get +30-40% max HP for 1 hour. | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
...you beguile a creature at per Beguiling at level 7-8. | love and loyalty | ![]() |
...you can't be phased for 2 hours. | phasing | ![]() ![]() |
...you phase out for 20 turns. | phasing | ![]() ![]() |
...you reflect 100% damage the next 3 times you take damage within 50 turns. | powerful damage reflection | ![]() |
...you cause plants to spontaneously grow in a random nearby area. | powerful plant | ![]() |
...you heal 40-50 HP. | powerful regeneration and healing | ![]() |
...one of your major negative status effects is removed at random. If no major effects, then a minor effect is removed instead. | powerful regeneration and healing | ![]() |
...you jump three times in a row, each time at +2 range. | powerful rubber | ![]() |
...you heal 15-20 HP. | regeneration and healing | ![]() ![]() |
...one of your minor negative status effects is removed at random. | regeneration and healing | ![]() ![]() |
...you stop bleeding. | regeneration and healing | ![]() ![]() |
...you jump twice in a row, each time at +1 range. | rubber | ![]() |
...you have a 50% chance to Dismember or Slam your opponent. | strength | ![]() |
...you gain +8 Strength for 50 turns. | strength | ![]() |
...you teleport. | teleport | ![]() ![]() |
...you teleport all creatures surrounding you. | teleport | ![]() ![]() |
...you shoot out up to three sticky tongues per Sticky Tongue at rank 10. | tongue | ![]() |
...you don't thirst for the next 12 hours. | water and thirst | ![]() ![]() |
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