Regeneration and healing-based cooking effects
This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it. |
There are three classes of regeneration and healing-based cooking effects that can be granted by cooking with the following ingredients:
- Regeneration and healing-based cooking effects:
- Simple regeneration and healing-based cooking effects:
- Powerful regeneration and healing-based cooking effects:
Simple regeneration and healing-based cooking effects grant only Basic Effects, as listed below in the Simple Variant section. They cannot grant triggered effects.
Powerful regeneration and healing-based cooking effects grant different or more powerful version of effects, as indicated in the Powerful Variant sections below.
Basic Effects
The following basic effects can be granted by this category of ingredients.
A basic effect is guaranteed when cooking with only one ingredient. Basic effects can also sometimes be obtained when cooking with two or more ingredients. For more information, refer to basic and triggered effects.
+8-12 to saves vs. Bleeding |
Simple Variant
+8-12 to saves vs. Bleeding |
Powerful Variant
+100% to natural healing rate |
Trigger Conditions
The following trigger conditions are associated with this category of ingredients.
A trigger condition causes another ingredient's triggered effects to activate. When cooking with two or more ingredients, the game may randomly select one ingredient to supply a trigger condition and another ingredient to supply the triggered effects. These are combined into a single randomly generated cooking effect. For more information, refer to basic and triggered effects.
Whenever you take damage, there's a 8-10% chance... |
Powerful Variant
Whenever you take damage, there's a 30-40% chance... |
Triggered Effects
These effects occur in response to a trigger condition supplied by a different ingredient.
...you heal 15-20 HP. |
Powerful Variant
...you heal 40-50 HP. |
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