Security cards
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This information is reliable as of patch 200.0.201.48. If this is no longer the current patch, you can help by updating it. |
Security cards are items that grant access to security doors, and also allow activating or deactivating certain items that have a power switch. Psychometry can grant some, but not all, of the benefits of security cards. In particular, security cards can allow the holder to deactivate turrets, but Psychometry cannot.
Basic Security Cards
These security cards can be obtained as village quest rewards or found as randomly generated loot in the world. They work in a hierarchical fashion - the military security card has the highest access level and can do everything that lower-level security cards can do. It is also the rarest of the security cards.
laborer security card
maintenance security card
emergency-services security card
law-enforcement security card
military security card
Object | Security-Based Actions |
Security Card | ||||
---|---|---|---|---|---|---|
laborer | maintenance | emergency-services | law-enforcement | military | ||
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open | √ | √ | √ | √ | √ |
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activate/deactivate | √ | √ | √ | √ | √ |
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open | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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activate/deactivate | √ | √ | √ | √ | |
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open | √ | √ | √ | ||
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activate/deactivate | √ | √ | √ | ||
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open | √ | √ | |||
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activate/deactivate | √ | √ | |||
![]() (non-Grit Gate)† |
activate/deactivate | √ | √ | |||
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open | √ | ||||
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activate/deactivate | √ |
† Objects in Grit Gate can only be activated or deactivated by the
chrome security card.
†† Applies to all norm cores: mk I, II, and III.
Dynamic weapon turrets dropped by dynamic turret tinkers and their single-weapon counterparts can also be activated or deactivated by security cards. The type of card needed depends on the tier of the missile weapon used by the dynamic turret. Missile weapons of tiers 5-8 require a
military security card. Tiers 4 and below require each of the 4 remaining security cards in descending order of access level.
Quest-Related Security Cards
These security cards (and keys) are obtained during the course of the game's main quest.