Cider
When on/in other objects/liquids: | |
---|---|
spiced liquid fragrant object cider-stained object | |
Starts Flaming at
|
500° |
Vaporizes at
|
800° |
Base temperature
|
25° |
Cooking Effect
|
|
Value per dram
|
3.8 |
Weight per dram
|
0.25# |
Evaporativity
|
5 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
CiderPool, CiderWaterskin_Ingredient |
Liquid ID
|
cider |
Infobox data from game version 2.0.201.72
|
Cider is a liquid that can be either consumed, cooked with, or sold. Being covered in cider will prepend fragrant, and mixed liquids with cider will be spiced.
Sources of Cider
- apple farmers will sell several waterskins of cider
- Found inside red striped vases or glass bottles in ruins
- cider weeps and giant cider weeps, which can be found in fungal biomes, the Rainbow Wood, historic sites, or occasionally in other locations. In a fungal biome, the dandy caps and spotted shagspooks around cider weeps will be red or brown in color.
- The alchemist is guaranteed to have one dram of cider for sale.
Uses of Cider
- When used as an ingredient, it grants simple quickness-based cooking effects.
- Somewhat valuable
Consuming Cider
Drinking cider returns the following message:
It is spicy and delicious. |
It will grant the satiation of a snack, and sates thirst by 2000 a dram, which is the same as drinking 1/5 of a dram of fresh water.
Drinking it multiple times will cause the imbiber to check toughness against increasing difficulty depending on how many times cider or wine was consumed in a row. If Turns consumed in a row > toughness modifier *2, the drinker will be inflicted with Level 1 confusion for 5d55-25 (Avg: 15) turns. This uses the same property as wine, so drinking either cider or wine will contribute to confusion.
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