Wine
Jump to navigation
Jump to search
wine
When on/in other objects/liquids: | |
---|---|
lush liquid lush object wine-stained object | |
Starts Flaming at
|
620° |
Vaporizes at
|
1620° |
Base temperature
|
25° |
Value per dram
|
4 |
Weight per dram
|
0.25# |
Evaporativity
|
3 |
Fluidity
|
30 |
Cleaning factor
|
1 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
WinePool |
Liquid ID
|
wine |
Infobox data from game version 2.0.201.72
|
Wine is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.
Sources
- Sold by vintners
- Found in magenta clay pitchers in ruins or historical sites
- wine weeps and giant wine weeps, which can be found in fungal biomes, the Rainbow Wood, historic sites, or occasionally in other locations. In a fungal biome, the dandy caps and spotted shagspooks around wine weeps will be red or magenta in color.
- The alchemist is guaranteed to have one dram of wine available for purchase.
Uses
- A decently valuable liquid, 4 times more expensive than water
- A possible liquid required for the cure in the Corpus Choliys
Consuming Wine
Drinking wine returns the following message:
You flush with the warming draught! |
It provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.[1] This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become confused (at level 1 confusion) for 5d55-25 (Avg: 15) turns.
References
This information is reliable as of patch 2.0.201.72. |
This information is reliable as of patch 2.0.201.72.
- ↑
XRL.Liquids.LiquidWine
, methodDrank
|