Blood
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blood
When on/in other objects/liquids: | |
---|---|
bloody liquid bloody object blood-stained object | |
Starts Flaming at
|
400° |
Vaporizes at
|
1200° |
Base temperature
|
25° |
Value per dram
|
0.25 |
Weight per dram
|
0.25# |
Evaporativity
|
1 |
Fluidity
|
5 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
BloodPool |
Liquid ID
|
|
Infobox data from game version 2.0.201.72
|
Blood is the liquid shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.
Sources of Blood
- Bleeding will cause a puddle of blood to form near the bleeding creature.
- A critical hit from any weapon will cause a blood splatter from the target.
- Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
- Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
- Walking through fractus will cause a creature to drop blood.
- The alchemist is guaranteed to have one dram of blood for sale.
Use of Blood
- The blood-gradient hand vacuum uses blood as ammo.
- A madpole covered in blood, or swimming through a pool containing blood, will gain the Berserk status effect.[1]
- blood can be used to desecrate shrines.
- biodynamic cells run on blood.
Consuming Blood
Drinking blood returns the following message:
It has a metallic taste. |
Doing so does not influence hydration in any way.
Factions that use Blood as a Water Ritual Liquid
References
- ↑
XRL.World.Parts.Madpole
|