Blood-gradient hand vacuum
Exsanguination | |
Ammo Type
|
|
Accuracy
|
Medium (6) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Volume
|
8 drams |
Liquid Generation
|
1 dram of blood every 800 turns |
Charge per Use
|
100 |
Charge Used For
|
Weapon Power |
Charge per Dram
|
7500 |
Complexity
|
6 |
Tier
|
6 |
<0456> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
) |
ID?
|
Blood-Gradient Hand Vacuum |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch.
Weapon Class: Pistol
Accuracy: Medium
Compute power on the local lattice decreases the time needed for this item to generate ammunition.
A blood-gradient hand vacuum is a mid-to-high tier pistol, having a significant penetration value of 10. Although it does not have quite as high of a PV as some of the top-tier pistols, like the eigenpistol, hand rail, or spaser pistol, the hand vacuum has self replenishing ammo and can heal the wielder.
The blood-gradient hand vacuum has a blood reservoir and it can store up to 13 biologically-generated ammo units.
The blood reservoir is used primarily to generate "ammo" for the blood-gradient hand vacuum, but it also draws a small amount of energy from its blood reservoir whenever it fires a shot.
When the pulse hits a living creature, the wielder will heal 80-100% of the damage done, subtracted by 1-2 points. A maximum of 1d20+2021-40 (Avg: 30.5) per projectile can be healed with this method. This healing effect is reality distorting, so it will not work while astrally burdened or tethered.[1]
Technical Components
blood-gradient hand vacuum has the following technical components, each of which have special effects. The operational status of these components can be seen if the looker has access to a techscanning apparatus. Each of the components must be "Operational" to function.
ExsanguinationMicrotubules
: This component extracts blood from the body of the equipper. Every 800 turns, it will refill a single dram of blood into the blood-gradient hand vacuum. Functionally, this acts as a slow but infinite recharge mechanism while the blood-gradient hand vacuum is equipped.[2]- This component will be operational only if equipped in a biological body slot. This typically means it must be equipped in one of a humanoid's default missile weapon equipment slots. It will not function while in the inventory or if equipped in a non-organic missile weapon equipment slot, such as the additional missile weapon slots granted by a gun rack implant.
VitalityTransferSystem
: This component generates ammo for the blood-gradient hand vacuum. Every five turns (or less, with compute power), if blood is available in the reservoir, this component will fabricate 1 biologically-generated unit of ammo. The weapon can hold up to 13 units of ammo at a time. Each time that this component generates a unit of ammo, there is a 20% chance that it will consume 1 dram of blood from the weapon's reservoir.[3]- This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. It works whether or not the blood-gradient hand vacuum is equipped; it will also generate ammo in the inventory.
EnergyWeaponSystem
: This component fires the weapon. It consumes 100 charge each time it is fired. The charge is drawn from blood in the reservoir; but this tends not to have a significant noticeable effect on the blood available in the reservoir, because a single dram of blood can provide 7500 charge (enough to fire the weapon 75 times).[4]- This component will be operational as long as at least one dram of blood is available in the weapon's reservoir.
BiodynamicExtractor
: This component is the power plant that converts blood into energy that theEnergyWeaponSystem
can consume.[5]- This component remains operational at all times, but it requires at least one dram of blood to generate energy.
Additional Notes
- Because its projectiles have the Disintegrate damage attribute, they are considered energy projectiles[6] and cannot be targeted by a point-defense drone or the anomaly extinguisher's point-defense laser.
- The Exsanguination damage attribute currently has no special effects or interactions with anything in game.
Obtaining
The blood-gradient hand vacuum can be:
- Found as random loot in high-tier zones or occasionally equipped by random creatures.
- Obtained as a faction heirloom during The First Council of Omonporch if the player's chosen faction has an heirloom type of pistols. Refer to the faction heirlooms page for details about the chance of obtaining an blood-gradient hand vacuum.
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from blood-gradient vacuum turrets.
Advantages and Disadvantages
Advantages
- Has an infinitely recharging ammo supply, and uses a liquid that is relatively easy to find.
Disadvantages
- If you use this as your only weapon, it can be difficult to keep it full at all times. It requires a significant blood supply, or else it requires time without firing to recharge.