Psychal fleshgun
Mental | |
Ammo Type
|
|
Accuracy
|
High (3) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Volume
|
16 drams |
Liquid Generation
|
1 dram of blood every 800 turns |
Complexity
|
7 |
Tier
|
7 |
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Psychal Fleshgun |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
Raw flesh is stretched on a lump that approximates the shape of a handgun. Pressure smushes a throbbing vein against the underskin and blood-pulp is coughed out of two ribbed metal tubes on a metronome tick. At moments out of sequence, an unseen energy is piped along the psychic leys and into the organ-mess, producing a runny bother.
Weapon Class: Pistol
Accuracy: High
The psychal fleshgun is a blood-fueled pistol which fires psychic projectiles that can pass through solid objects. Its PV scales with the user's ego and it attacks the target's MA rather than AV, making it highly effective against most enemies but useless against creatures with a mental shield, such as robots, oozes, and plants. It can only be unequipped if it is broken or by removing the limb it is attached to.
Tips
- Equipping a psychal fleshgun on a missile weapon slot granted by a gun rack will allow it to be removed by uninstalling the gun rack.
- Like most other containers, the psychal fleshgun will break if filled with acid.