Hypertractor

From Caves of Qud Wiki
Jump to navigation Jump to search
hypertractor
5
PV
♥
0
$
750.00
Commerce Value
28
lbs.
Weight

NonPenetrating

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

400 Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

Charge Used For

Weapon Power

Complexity

5

Tier

6

<23456>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Hypertractor

Spawns in

Guns
Items

Extra Info:
hypertractor

A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

A "tractor beam" that pulls creatures and objects toward the user when fired.

Obtaining

The hypertractor can be:

Creative and Interesting Uses

This section is opinion-based. Your mileage may vary.
  • Safely and easily moving large bodies of liquid, including dangerous liquids like lava or acid.
  • Ripping up -conveyor belts.
  • Pulling enemies into deep shafts or dangerous liquids.
  • Disarming allies with Flattening Fire. This weapon does not count as offensive action, can relocate allies and ignores AV with its effect.

References

This information is reliable as of patch 2.0.201.49.
  1. PopulationTables.xml (population: GunnerKnightTemplarGuns)