Hypertractor
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hypertractor
NonPenetrating | |
Ammo Type
|
|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
400 |
Charge Used For
|
Weapon Power |
Complexity
|
5 |
Tier
|
6 |
<23456> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Hypertractor |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
hypertractor
A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.
Weapon Class: Bows & Rifles
Accuracy: Very High
A "tractor beam" that pulls creatures and objects toward the user when fired.
Obtaining
The hypertractor can be:
- Found as random loot in higher-tier zones or occasionally equipped by high-tier creatures. Notably, Gunner-Knight Templars have a 15.1% chance to be carrying a hypertractor.[1]
- Obtained as a faction heirloom during The First Council of Omonporch if the player's chosen faction has an heirloom type of rifles. Refer to the faction heirlooms page for details about the chance of obtaining an hypertractor.
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from hypertractor turrets, though this type of turret tends to be somewhat rare.
Creative and Interesting Uses
This section is opinion-based. Your mileage may vary.
- Safely and easily moving large bodies of liquid, including dangerous liquids like lava or acid.
- Ripping up -conveyor belts.
- Pulling enemies into deep shafts or dangerous liquids.
References
This information is reliable as of patch 2.0.201.49. |
This information is reliable as of patch 2.0.201.49.
- ↑
PopulationTables.xml
(population: GunnerKnightTemplarGuns)