Bits
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This information is reliable as of patch 2.0.201.64. If this is no longer the current patch, you can help by updating it. |
Bits are components used for Tinkering. Bits can be denoted by either colored dots or by letters and numbers. On the wiki, letters and numbers will be used. 0 bits on game start will be a random choice between <A>, <B>, <C>, and <D> bits. The wiki uses <0> for ease of use. Also, during world generation, there is small chance for each of tinkering recipes to replace one or more of their advanced bits with two bits of previous tiers. These "altered" recipes remain the same for the entire game.
Bits can be acquired by disassembling an item that is able to be disassembled using the relevant skill; the most obvious such source is Scrap, which is useless on their own. Alphabet bits are very common and are used for base material, while numbered bits are rare - generally, the higher the number, the rarer.
Bits | Names |
---|---|
<A> | Scrap Power Systems |
<B> | Scrap Crystals |
<C> | Scrap Metal |
<D> | Scrap Electronics |
<1> | Phasic Power Systems |
<2> | Flawless Crystals |
<3> | Pure Alloys |
<4> | Pristine Electronics |
<5> | Nanomaterials |
<6> | Photonics |
<7> | AI Microcontrollers |
<8> | Metacrystals |
Sources
General Sources
- Scrap can be found lying around on the ground, by scavenging, or in the inventory of legendary Barathrumites or tinkers
- Inside various containers or looted from killed creatures.
- Destroyed & Dismembered mechanical creatures, such as turrets and robots, might also leave some random scrap behind, in the same manner as other creatures leave corpses.
- Traders dealing with technical items, such as Argyve in Joppa, usually have a selection of scrap for sale, as well.
- Most bits are obtained by disassembling pieces of scrap or various technological artifacts
- Note that when disassembling something, you are guaranteed to always receive its most valuable bit(the rightmost one); you then have a 50% chance of getting each remaining bit; the percentage chance for additional bits can be improved with either a Basic toolkit or an Advanced toolkit (their bonuses do not stack).
Reliable Sources for Specific Bits
Because on occasion items will have their most valuable bit changes to two of a lower bit, another method of getting a bit can include disassembling that item that usually has a higher bit.
For a full query of every item of that bit, use the link in the table or visit /Items by bits.
Bits | Sources | Table Link |
---|---|---|
<A><B><C><D> | These bits are from an source that gives <0>, but what kind will depend on the run. The most common source of these are scrap and mk I and mk II grenades. Most items contain a <0> bit at the very least, so there is usually a 50% chance of obtaining a <0> bit when disassembling something.
Can also be farmed by defusing and disassembling mines laid by Another farming method is to kill |
/Items by bits#A, B, C, D |
<1> | Gained by deconstructing ![]() ![]() ![]() ![]() ![]() More advanced grenades also have <1> bits. If you're lucky, you can encounter a miner Mk I or above whose mines contain this bit. |
/Items by bits#1 |
<2> | Extracted from ![]() ![]() ![]() ![]() ![]() ![]() |
/Items by bits#2 |
<3> | Extracted from recoilers, ![]() ![]() ![]() Semi-automatic pistols can be obtained in unlimited quantity by disarming the |
/Items by bits#3 |
<4> | Extracted from high-level guns, such as a ![]() ![]() One way to get them is to disarm |
/Items by bits#4 |
<5> | Extracted from ![]() ![]() ![]() ![]() Much rarer than <6> bits, contrary to its order. |
/Items by bits#5 |
<6> | Extracted from ![]() ![]() |
/Items by bits#6 |
<7> | Can be reliably salvaged from ![]() One guaranteed <7> AI Microcontroller from the |
/Items by bits#7 |
<8> | Lower levels of caves often spawn ![]() ![]() ![]() ![]() |
/Items by bits#8 |
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