Carbine

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carbine
9
PV
♥
1d8
average: 4.5range: 1-8
$
100.00
Commerce Value
11
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

3

Ammo per Action

3

Max Ammo

24

Complexity

1

Tier

3

<0014>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, magazine

Character

)

ID?Use this ID to Wish for the item

Carbine

Spawns in

Guns
Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
carbine

Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder.

Weapon Class: Bows & Rifles
Accuracy: Low
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3

Perfect

The carbine is a mid-tier rifle that is notable for its high rate of fire, combined with decent penetration and damage potential. It fires three lead slugs in a single shot, allowing it to potentially hit multiple targets. If found at a low level, it makes an excellent ranged weapon that can generally dispatch most early-game threats in one or two shots. It does, however, consume a decent amount of ammo, which might be difficult to sustain until a decent source of ammunition can be secured.

If not found early, the carbine is often outclassed by other weapons the player is likely to find. In particular, its unique mod-improved variant, the Sparbine, can be obtained by completing the More Than a Willing Spirit quest that grants entry to Grit Gate.

Obtaining

The carbine can be:

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk
  2. XRL.World.RelicGenerator