Freeze ray

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freeze ray
5
PV
♥
1d4
average: 2.5range: 1-4
$
750.00
Commerce Value
28
lbs.
Weight

Cold
NonPenetrating

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

500 Solar cell: 5 usesFidget cell: 5 usesLead-acid cell: 8 usesCombustion cell: 12 usesChem cell: 20 usesThermoelectric cell: 80 usesBiodynamic cell: 120 usesNuclear cell: 200 usesAntimatter cell: 400 usesMecha power core: 1000 uses

Charge Used For

Weapon Power

Complexity

5

Tier

5

<12345>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Freeze Ray

Spawns in

Guns
Items

Extra Info:
freeze ray

Gaseous coolant billows through a chiffon tube, putting dew on the wide and planar barrel chrome. It spills out onto the air from a ice-chipped muzzle.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

A freeze ray is a high-tier missile weapon that deals cold damage and can freeze targets. Its effect somewhat resembles the Freezing Ray mutation.

It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the freeze ray does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.[1][2]

Obtaining

A freeze ray can be:

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Parts.TemperatureOnHit
  2. XRL.World.Parts.TemperatureOnEntering
  3. PopulationTables.xml (population: GunnerKnightTemplarGuns)
  4. ObjectBlueprints.xml