Flamethrower
Heat | |
Ammo Type
|
|
Accuracy
|
Low (10) |
Shots per Action
|
9 |
Ammo per Action
|
1 |
Max Volume
|
32 drams |
Complexity
|
4 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Flamethrower |
Uses Slots
|
Back, Missile Weapon, Missile Weapon |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
A limpid fuel pump exposes ribbons of oil slick, and behind it a voltage gauge ticks. The slanted heat shield is scorched black.
Weapon Class: Heavy Weapon
Accuracy: Low
Multiple projectiles per shot: 9
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
-25 move speed
The flamethrower is a middle-tier missile weapon that consumes oil and spews out an erratic cone of flame. Despite the flamethrower's deceptively low damage rating (1d21-2 (Avg: 1.5)), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the flamethrower's extremely high penetration rating.
The most challenging part of using a flamethrower will be keeping enough oil on hand. Serious pyromaniacs might consider making a trip to the Asphalt Mines to stock up.
Temperature Effect
Each of the flamethrower's nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire, vaporize liquids into gases, and cause additional burning damage.
- Each projectile increases the temperature of objects in the cells they pass through by 8d208-160 (Avg: 84) degrees.[1]
- Each projectile increases the temperature of creatures or objects that are hit by an additional 4d204-80 (Avg: 42) degrees.[2]
There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.
Obtaining
The flamethrower can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by creatures.
- Notably, Gunner-Knight Templars have a 11.6% chance to be carrying a flamethrower.[3]
- Mechanimist rummagers have about a 3% chance of spawning with a flamethrower.[4]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from flamethrower turrets, though this type of turret tends to be somewhat rare.
- One is guaranteed to be carried by the rare and elusive Agate Severance Star.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |