Turbow
5 lbs. Weight | |
Ammo Type
|
|
---|---|
Accuracy
|
Medium (9) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Ammo
|
1 |
Charge per Use
|
20 |
Charge Used For
|
Weapon Power |
Complexity
|
4 |
Tier
|
5 |
<00245> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Turbow |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.
Weapon Class: Bows & Rifles
Accuracy: Medium
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.
This weapon increases the base penetration of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage bonus of its ammo by 1.
A turbow is a moderately accurate, mid-tier bow that requires an energy cell to function. When powered, it increases the penetration and damage potential of arrows. When unpowered, it cannot be fired at all.
The turbow is one of two bows, along with the compound bow, that benefits from the user's strength. More specifically, the user's strength modifier is added to the PV of arrows fired from the bow, up to a certain limit.[1][2]
When the player loads an arrow into a turbow, the game will display the maximum strength-modified penetration that is achievable with that arrow and the turbow. For example, if a steel arrow is loaded, the display will always look like the following:
However, the actual PV will be strength modifier, up to the displayed limit. Thus, the actual PV is not shown in game.
8, plus the wielder'sMechanics
Currently, all arrows in the game have a base penetration value of [3]. When loaded into a turbow, the base penetration of any arrow is increased by 4 to 8. In addition to their base penetration, each arrow has a maximum potential strength-modified penetration cap. Higher-tier arrows have a higher potential cap for strength-modified penetration.[4][5]
4.Scoring a critical hit with the turbow will add a +2 bonus to its PV. [6]
Arrow | Normal Stats | Stats When Fired From Turbow | ||||
---|---|---|---|---|---|---|
PV | Damage | Base PV | Max PV | Str Required to Achieve Max PV |
Damage | |
wooden arrow | 4 | 1d41-4 (Avg: 2.5) | 8 | 10 | 20 | 1d8+12-9 (Avg: 5.5) |
steel arrow | 4 | 1d3+12-4 (Avg: 3) | 8 | 11 | 22 | 1d7+23-9 (Avg: 6) |
boomrose arrow | 4 | 1d21-2 (Avg: 1.5) | 8 | 9 | 18 | 1d6+12-7 (Avg: 4.5)[7] |
carbide arrow | 4 | 1d4+12-5 (Avg: 3.5) | 8 | 12 | 24 | 1d8+23-10 (Avg: 6.5) |
folded carbide arrow | 4 | 1d4+23-6 (Avg: 4.5) | 8 | 13 | 26 | 1d8+34-11 (Avg: 7.5) |
fullerite arrow | 4 | 1d4+34-7 (Avg: 5.5) | 8 | 14 | 28 | 1d8+45-12 (Avg: 8.5) |
crysteel arrow | 4 | 1d4+45-8 (Avg: 6.5) | 8 | 15 | 30 | 1d8+56-13 (Avg: 9.5) |
flawless crysteel arrow | 4 | 1d4+56-9 (Avg: 7.5) | 8 | 16 | 32 | 1d8+67-14 (Avg: 10.5) |
zetachrome arrow | 4 | 1d4+67-10 (Avg: 8.5) | 8 | 17 | 34 | 1d8+78-15 (Avg: 11.5) |
Obtaining
The turbow can be:
- Found as random loot in mid-to-high-tier zones or occasionally equipped by random creatures.
- Obtained as a faction heirloom during The First Council of Omonporch if the player's chosen faction has an heirloom type of rifles. Refer to the faction heirlooms page for details about the chance of obtaining a turbow.[8][9]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from turbow turrets.
Considerations
- Can be an extremely effective ranged weapon for high-strength characters during the early game.
- Has the highest damage potential of any bow, exceeding the penetration and damage potential of the compound bow.
- Has lower accuracy than the compound bow.
- For characters with low strength, the turbow will also lower an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus).
- With high-tier ammo, can be an effective weapon even against fairly high AV targets.
- High-tier ammo is difficult to find in large supply.
References
This information is reliable as of patch 2.0.201.54. |
- ↑
ObjectBlueprints.xml
- ↑ This strength modifier is in addition to the flat +4 PV automatically added by the turbow to all attacks.
- ↑
ObjectBlueprints.xml
- Inherited fromBaseArrowProjectile
- ↑
XRL.World.Parts.MissilePerformance
- ↑
XRL.World.GetMissileWeaponPerformanceEvent
- ↑
XRL.World.Parts.MissileWeapon
, methodMissileHit
- ↑ This is only the base arrow damage of the boomrose arrow, not including the explosion. The arrow does not need to penetrate to explode.
- ↑
XRL.World.Parts.SpindleNegotiation
- ↑
PopulationTables.xml