Missile launcher

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missile launcher
14
PV
♥
1d6
average: 3.5range: 1-6
$
490.00
Commerce Value
25
lbs.
Weight
Ammo Type

missile

Accuracy
Shots per Action

1

Ammo per Action

1

Max Ammo

1

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon, magazine

Character

)

ID?Use this ID to Wish for the item

Missile Launcher

Spawns in

Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
missile launcher

Grease wets the arming handle and streaks down the wide missile chute toward a welded shoulder rest.

Weapon Class: Heavy Weapon
Accuracy: Low
-25 move speed

Perfect
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Missile launchers are heavy weapons that use HE Missiles as ammunition. Compared to mortar tubes, which also shoot HE Missiles, missile launchers weigh more but deal more projectile damage.

A successful hit from a missile launcher causes an explosion. One launched HE Missile will collide with a direct hit for 10 and ♥1d61-6 (Avg: 3.5), as well as explodes with an initial force of 5000 and ♥20+4d824-52 (Avg: 38). [1]

Tips

This section is opinion-based. Your mileage may vary.
  • One of the best weapon mods on missile launcher is the drum-loaded mod, which doubles the missiles available to fire before reloading.

References

This information is reliable as of patch 2.0.209.43.
  1. Items.xml