Missile launcher
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missile launcher
Ammo Type
|
|
---|---|
Accuracy
|
Low (10) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Ammo
|
1 |
Complexity
|
4 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Missile Launcher |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Missile launchers are heavy weapons that use HE Missiles as ammunition. Compared to mortar tubes, which also shoot HE Missiles, missile launchers weigh more but deal more projectile damage.
A successful hit from a missile launcher causes an explosion. One launched HE Missile will collide with a direct hit for 10 and 1d61-6 (Avg: 3.5), as well as explodes with an initial force of 5000 and 20+4d824-52 (Avg: 38). [1]
Tips
This section is opinion-based. Your mileage may vary.
- One of the best weapon mods on missile launcher is the drum-loaded mod, which doubles the missiles available to fire before reloading.
References
This information is reliable as of patch 2.0.209.43. |
This information is reliable as of patch 2.0.209.43.
- ↑
Items.xml