HE Missile
Complexity
|
4 |
---|---|
Tier
|
4 |
<CD1> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
/ |
ID?
|
HE Missile |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
HE Missiles are used as ammunition in missile launchers and mortar tubes. The damage inflicted depends on which weapon is used, however all fired shots result in an explosion.
Unlike all other artifacts, when disassembled, they are not guaranteed to give any bits at all, not even their most significant bit.[1]
On Hit Penetration and Damage
Although HE Missiles have visible damage and penetration stats on the equipment screen, these stats have nothing to do with their use as ammo; 1d21-2 (Avg: 1.5) are the stats an HE Missile would have if used as an improvised melee weapon.
4 andWhen fired from a missile launcher, a HE Missile will collide with a direct hit for 10 and 1d61-6 (Avg: 3.5), as well as explode with an initial force of 5000 and 20+4d824-52 (Avg: 38).[2]
When fired from a mortar tube, the projectile hits with 3 and 1d31-3 (Avg: 2), and explodes with a force of 2000 and 8+2d610-20 (Avg: 15).[2]
References
This information is reliable as of patch 2.0.209.43. |
- ↑ This is intended behavior: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/9695/he-missile-disassembly-not-giving
- ↑ 2.0 2.1
Items.xml