Electrobow

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electrobow
10
PV
♥
1d6
average: 3.5range: 1-6
$
120.00
Commerce Value
5
lbs.
Weight
Ammo Type

energy

Accuracy
Charge per Use

50 Fidget cell: 50 usesSolar cell: 50 usesLead-acid cell: 80 usesCombustion cell: 120 usesChem cell: 200 usesThermoelectric cell: 800 usesBiodynamic cell: 1200 usesNuclear cell: 2000 usesAntimatter cell: 4000 usesMecha power core: 10000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

3

<0024>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Electrobow

Light Radius?This object acts as
a light source

8

Spawns in

Items

Extra Info:
electrobow

Magnets on the string nocks hum and a slender curve of metal hums back. The air crackles as fingers approach the arrow rest.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

The electrobow is a ranged weapon with the highest possible accuracy for a missile weapon. It can often be found in the early- to mid- game and has quite high penetration for its relatively low tier.

Though it may resemble one, the electrobow is not a laser based weapon and does not inflict light based damage. This means that it does not reduce targets to ashes and its energy bolt projectiles cannot be refracted.

Obtaining

The electrobow can be:

Light Source

The electrobow also acts as an excellent light source with a very large radius, equivalent to a glowsphere or floating glowsphere. It will provide this light while equipped in the missile weapon slot with any non-empty energy cell in it. It does not actually consume energy from the energy cell to sustain the light.

The light radius of the electrobow, with the edge of the light radius marked.

Tips

This section is opinion-based. Your mileage may vary.
  • The electrobow makes an excellent ranged weapon for a character who is not otherwise focused on ranged weaponry; it consumes very little power per shot, is accurate and reasonably damaging even with low stats due to its decent penetration, and passively provides light, so even if it's rarely fired it can free up the player's other slots for more useful equipment.

References

This information is reliable as of patch 2.0.201.49.
  1. ObjectBlueprints.xml