Light rail

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light rail
13
PV
♥
1d12
average: 6.5range: 1-12
$
1500.00
Commerce Value
16
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

500 Fidget cell: 5 usesSolar cell: 5 usesLead-acid cell: 8 usesCombustion cell: 12 usesChem cell: 20 usesThermoelectric cell: 80 usesBiodynamic cell: 120 usesNuclear cell: 200 usesAntimatter cell: 400 usesMecha power core: 1000 uses

Charge Used For

Weapon Power

Complexity

6

Tier

6

<0006>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Light Rail

Spawns in

Guns
Items

Extra Info:
light rail

Artisanally carved wood castles a sextet of parallel conductors and a sliding photon armature. The grain is scorched black on the rifle's stock.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

The light rail is comparable to the laser rifle but with considerably higher penetration and accuracy. Its penetration is slightly higher than an eigenrifle but it does not pierce through multiple enemies. Because it deals laser-type damage, enemies killed by a light rail will be reduced to ashes, leaving no corpse.

Obtaining

The light rail can be:

References

This information is reliable as of patch 2.0.202.96.
  1. PopulationTables.xml (population: GunnerKnightTemplarGuns)