Asphalt
This page describes the liquid asphalt, which causes objects to become tarry. For a more general usage of the term, see Tarry (disambiguation). |
This page describes the liquid asphalt, which causes objects to become tarry. For a more general usage of the term, see Tarry (disambiguation). |
When on/in other objects/liquids: | |
---|---|
tarry liquid tarred object tar-stained object | |
Starts Flaming at
|
240° |
Vaporizes at
|
1240° |
Base temperature
|
25° |
Cooking Effect
|
|
Value per dram
|
0 |
Weight per dram
|
0.5# |
Fluidity
|
1 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
AsphaltPool, AsphaltPuddle,AsphaltWaterskin_Ingredient |
Liquid ID
|
asphalt |
Infobox data from game version 2.0.201.72
|
Asphalt is a sticky liquid that is common in the Asphalt Mines and in tarry biomes. Items that are covered in asphalt or contain it are tarry or tarred. Walking on asphalt causes a creature to make a strength and agility save of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become stuck for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram.
Asphalt is a hot liquid, pouring it on something will not decrease its temperature. There is no damage dealt if poured on something, although a creature covered in asphalt may become stuck.
Sources of Asphalt
- Plentiful in the Asphalt Mines and tarry biomes.
- asphalt weeps and giant asphalt weeps, which can be found in fungal biomes, the Rainbow Wood, historic sites, or occasionally in other locations. In a fungal biome, the dandy caps and spotted shagspooks around asphalt weeps will be grey or black in color.
- The alchemist is guaranteed to have one dram of asphalt for sale.
Uses of Asphalt
- Can be used as an ingredient in cooking for simple stability-based cooking effects.
Consuming Asphalt
Drinking asphalt returns the following message:
It burns! |
Doing so does not influence hydration in any way, but will increase the imbiber's temperature by 500, and will deal 1d61-6 (Avg: 3.5) damage and 1d61-6 (Avg: 3.5) more for every 10% of the mixture that is asphalt. For example, 1 dram of pure asphalt will deal 11d611-66 (Avg: 38.5) , 50% asphalt will be 6d66-36 (Avg: 21) (temperature is unaffected).
Tips
- The temperature increase from drinking asphalt can be used if the player character has high HP if about to freeze or are frozen from cold attacks.
- molten wax is far safer, though not as effective.
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