Pyrokinesis

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Pyrokinesis
Pyrokinesis mutation.png
Category

Mental

Cost

5

ID?Use this ID to wish for the mutation
(example: mutation:Pyrokinesis)

Pyrokinesis

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Pyrokinesis

You heat a nearby area with your mind.

Toasts affected area over 3 rounds
Range: 8
Area: 3x3
Round 1 Damage: (level based)d3 divided by 2
Round 2 Damage: (level based)d4 divided by 2
Round 3 Damage: (level based)d6 divided by 2
Cooldown: 50 rounds

An Esper using Pyrokinesis to attack a giant centipede and a snapjaw scavenger in Red Rock.

Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage to and increasing the temperature of those within.

Pyrokinesis grants the "Toast" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.[1]

Using Toast will create a 3x3 area of *shimmering heat that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the shimmering heat will suffer heat damage and a significant temperature increase as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the shimmering heat is active, where the damage rolls get higher every round. After 3 rounds, the shimmering heat will disappear.

Formulas

The following formulas are used to determine damage (rounded up) and temperature increase based on mutation level.[2]

Damage (Round 1)
(Level)d3 / 2
Damage (Round 2)
(Level)d4 / 2
Damage (Round 3)
(Level)d6 / 2
Temperature Increase
(310 + 30 × Level) / 2

Advancement Table

Mutation
Level
Damage
(Round 1)
Damage
(Round 2)
Damage
(Round 3)
Temperature
Increase
1 ♥1d31-3 (Avg: 2) / 2 ♥1d41-4 (Avg: 2.5) / 2 ♥1d61-6 (Avg: 3.5) / 2 170°
2 ♥2d32-6 (Avg: 4) / 2 ♥2d42-8 (Avg: 5) / 2 ♥2d62-12 (Avg: 7) / 2 185°
3 ♥3d33-9 (Avg: 6) / 2 ♥3d43-12 (Avg: 7.5) / 2 ♥3d63-18 (Avg: 10.5) / 2 200°
4 ♥4d34-12 (Avg: 8) / 2 ♥4d44-16 (Avg: 10) / 2 ♥4d64-24 (Avg: 14) / 2 215°
5 ♥5d35-15 (Avg: 10) / 2 ♥5d45-20 (Avg: 12.5) / 2 ♥5d65-30 (Avg: 17.5) / 2 230°
6 ♥6d36-18 (Avg: 12) / 2 ♥6d46-24 (Avg: 15) / 2 ♥6d66-36 (Avg: 21) / 2 245°
7 ♥7d37-21 (Avg: 14) / 2 ♥7d47-28 (Avg: 17.5) / 2 ♥7d67-42 (Avg: 24.5) / 2 260°
8 ♥8d38-24 (Avg: 16) / 2 ♥8d48-32 (Avg: 20) / 2 ♥8d68-48 (Avg: 28) / 2 275°
9 ♥9d39-27 (Avg: 18) / 2 ♥9d49-36 (Avg: 22.5) / 2 ♥9d69-54 (Avg: 31.5) / 2 290°
10 ♥10d310-30 (Avg: 20) / 2 ♥10d410-40 (Avg: 25) / 2 ♥10d610-60 (Avg: 35) / 2 305°
Mutation
Level
Damage
(Round 1)
Damage
(Round 2)
Damage
(Round 3)
Temperature
Increase
11 ♥11d311-33 (Avg: 22) / 2 ♥11d411-44 (Avg: 27.5) / 2 ♥11d611-66 (Avg: 38.5) / 2 320°
12 ♥12d312-36 (Avg: 24) / 2 ♥12d412-48 (Avg: 30) / 2 ♥12d612-72 (Avg: 42) / 2 335°
13 ♥13d313-39 (Avg: 26) / 2 ♥13d413-52 (Avg: 32.5) / 2 ♥13d613-78 (Avg: 45.5) / 2 350°
14 ♥14d314-42 (Avg: 28) / 2 ♥14d414-56 (Avg: 35) / 2 ♥14d614-84 (Avg: 49) / 2 365°
15 ♥15d315-45 (Avg: 30) / 2 ♥15d415-60 (Avg: 37.5) / 2 ♥15d615-90 (Avg: 52.5) / 2 380°
16 ♥16d316-48 (Avg: 32) / 2 ♥16d416-64 (Avg: 40) / 2 ♥16d616-96 (Avg: 56) / 2 395°
17 ♥17d317-51 (Avg: 34) / 2 ♥17d417-68 (Avg: 42.5) / 2 ♥17d617-102 (Avg: 59.5) / 2 410°
18 ♥18d318-54 (Avg: 36) / 2 ♥18d418-72 (Avg: 45) / 2 ♥18d618-108 (Avg: 63) / 2 425°
19 ♥19d319-57 (Avg: 38) / 2 ♥19d419-76 (Avg: 47.5) / 2 ♥19d619-114 (Avg: 66.5) / 2 440°
20 ♥20d320-60 (Avg: 40) / 2 ♥20d420-80 (Avg: 50) / 2 ♥20d620-120 (Avg: 70) / 2 455°
Mutation
Level
Damage
(Round 1)
Damage
(Round 2)
Damage
(Round 3)
Temperature
Increase
21 ♥21d321-63 (Avg: 42) / 2 ♥21d421-84 (Avg: 52.5) / 2 ♥21d621-126 (Avg: 73.5) / 2 470°
22 ♥22d322-66 (Avg: 44) / 2 ♥22d422-88 (Avg: 55) / 2 ♥22d622-132 (Avg: 77) / 2 485°
23 ♥23d323-69 (Avg: 46) / 2 ♥23d423-92 (Avg: 57.5) / 2 ♥23d623-138 (Avg: 80.5) / 2 500°
24 ♥24d324-72 (Avg: 48) / 2 ♥24d424-96 (Avg: 60) / 2 ♥24d624-144 (Avg: 84) / 2 515°
25 ♥25d325-75 (Avg: 50) / 2 ♥25d425-100 (Avg: 62.5) / 2 ♥25d625-150 (Avg: 87.5) / 2 530°
26 ♥26d326-78 (Avg: 52) / 2 ♥26d426-104 (Avg: 65) / 2 ♥26d626-156 (Avg: 91) / 2 545°
27 ♥27d327-81 (Avg: 54) / 2 ♥27d427-108 (Avg: 67.5) / 2 ♥27d627-162 (Avg: 94.5) / 2 560°
28 ♥28d328-84 (Avg: 56) / 2 ♥28d428-112 (Avg: 70) / 2 ♥28d628-168 (Avg: 98) / 2 575°
29 ♥29d329-87 (Avg: 58) / 2 ♥29d429-116 (Avg: 72.5) / 2 ♥29d629-174 (Avg: 101.5) / 2 590°
30 ♥30d330-90 (Avg: 60) / 2 ♥30d430-120 (Avg: 75) / 2 ♥30d630-180 (Avg: 105) / 2 605°

Ability Cooldown

Pyrokinesis' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
968155321382723
1065165022352820
1163174823332918
1260184524303015
1358194325283113
1455204026253210

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals remote damage and can increase temperature, causing creatures to catch on fire
  • Decent area of effect
  • Lasts for multiple rounds before disappearing
  • Higher damage than Cryokinesis, its closest competitor

Disadvantages

  • Very high cost at character generation
  • Relatively poor range
  • Creatures will often path around the shimmering heat if it isn't cast directly on top of them, or simply walk out if it is
  • Its heat and the fires that this heat starts can spread in unwanted ways, possibly destroying loot or other things the player wanted to preserve

Creatures with Pyrokinesis

References

  1. XRL.World.Parts.Mutation.Pyrokinesis
  2. XRL.World.Parts.PyroZone