Syphon Vim
Category
|
Mental |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:LifeDrain ) |
LifeDrain |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
Infobox data from game version 2.0.206.63
|
You bond with a nearby creature and leech its life force.
Mental attack versus an organic creature
Duration: 20 rounds
Cooldown: 200 rounds
Drains (level based) hit points per round
Syphon Vim is a mental mutation that causes the player to leech life force from a creature, dealing damage and healing the player over time.
Syphon Vim grants the "Life Drain" activated ability, which when used against an adjacent creature, will inflict syphoned and begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt to make a save against the life drain every turn; succeeding will cause them to "resist" the life drain, while failing will cause damage and healing to be applied. After initating the life drain, you do not need to remain near the creature or even within line of sight - the effect will continue until the duration of 20 rounds expires or the creature dies.
Syphon Vim will not work if used against an inorganic creature, such as a robot.
Formulas
The following formula is used to determine damage/healing amount based on mutation level.[1]
Damage/Healing Amount | Level
|
---|
The following formula is used to determine saving throw against life drain based on either mutation level or Ego modifier.[2]
Saving Throw | 1d8 + Max(Ego Mod, Level) > Enemy MA + 4
|
---|
Note the "Max" function. This denotes that whichever variable is higher will be used in the equation.
If this statement is true, the creature will resist Life Drain. If it is false, Life Drain will succeed and effects will be applied.
Advancement Table
Mutation Level | Damage/Healing |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 6 |
7 | 7 |
8 | 8 |
9 | 9 |
10 | 10 |
Mutation Level | Damage/Healing |
---|---|
11 | 11 |
12 | 12 |
13 | 13 |
14 | 14 |
15 | 15 |
16 | 16 |
17 | 17 |
18 | 18 |
19 | 19 |
20 | 20 |
Mutation Level | Damage/Healing |
---|---|
21 | 21 |
22 | 22 |
23 | 23 |
24 | 24 |
25 | 25 |
26 | 26 |
27 | 27 |
28 | 28 |
29 | 29 |
30 | 30 |
Ability Cooldown
Syphon Vim's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 270 | 15 | 210 | 21 | 150 | 27 | 90 |
10 | 260 | 16 | 200 | 22 | 140 | 28 | 80 |
11 | 250 | 17 | 190 | 23 | 130 | 29 | 70 |
12 | 240 | 18 | 180 | 24 | 120 | 30 | 60 |
13 | 230 | 19 | 170 | 25 | 110 | 31 | 50 |
14 | 220 | 20 | 160 | 26 | 100 | 32 | 40 |
Advantages & Disadvantages
Advantages
- Allows the player to remotely deal damage and heal after applying the effect
- Lasts for a relatively long time
- Unlike other mental mutations like Confusion or Sunder Mind, Syphon Vim can be used on creatures that have a mental shield (except for robots, since they are not organic).
Disadvantages
- Need to be in melee range to initiate the effect
- Moderate cost at character creation
- Damage and healing scales very slowly
- Very long cooldown
Creatures that have Syphon Vim
- goatfolk qlippoth(Level 1)
- bloated leech(Level 1)
- leech(Level 1)
- Santalalotze(Level 10)
References
This information is reliable as of patch 2.0.201.48. |