Syphon Vim

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Syphon Vim
Syphon vim mutation.png
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:LifeDrain)

LifeDrain

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Syphon Vim

You bond with a nearby creature and leech its life force.

Mental attack versus an organic creature
Duration: 20 rounds
Cooldown: 200 rounds
Drains (level based) hit points per round

Syphon Vim is a mental mutation that causes the player to leech life force from a creature, dealing damage and healing the player over time.

Syphon Vim grants the "Life Drain" activated ability, which when used against an adjacent creature, will inflict syphoned and begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt to make a save against the life drain every turn; succeeding will cause them to "resist" the life drain, while failing will cause damage and healing to be applied. After initating the life drain, you do not need to remain near the creature or even within line of sight - the effect will continue until the duration of 20 rounds expires or the creature dies.

Syphon Vim will not work if used against an inorganic creature, such as a robot.

Formulas

The following formula is used to determine damage/healing amount based on mutation level.[1]

Damage/Healing Amount
Level

The following formula is used to determine saving throw against life drain based on either mutation level or Ego modifier.[2]

Saving Throw
1d8 + Max(Ego Mod, Level) > Enemy MA + 4

Note the "Max" function. This denotes that whichever variable is higher will be used in the equation.

If this statement is true, the creature will resist Life Drain. If it is false, Life Drain will succeed and effects will be applied.

Advancement Table

Mutation Level Damage/Healing
1 ♥1
2 ♥2
3 ♥3
4 ♥4
5 ♥5
6 ♥6
7 ♥7
8 ♥8
9 ♥9
10 ♥10
Mutation Level Damage/Healing
11 ♥11
12 ♥12
13 ♥13
14 ♥14
15 ♥15
16 ♥16
17 ♥17
18 ♥18
19 ♥19
20 ♥20
Mutation Level Damage/Healing
21 ♥21
22 ♥22
23 ♥23
24 ♥24
25 ♥25
26 ♥26
27 ♥27
28 ♥28
29 ♥29
30 ♥30

Ability Cooldown

Syphon Vim's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
927015210211502790
1026016200221402880
1125017190231302970
1224018180241203060
1323019170251103150
1422020160261003240

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to remotely deal damage and heal after applying the effect
  • Lasts for a relatively long time
  • Unlike other mental mutations like Confusion or Sunder Mind, Syphon Vim can be used on creatures that have a mental shield (except for robots, since they are not organic).

Disadvantages

  • Need to be in melee range to initiate the effect
  • Moderate cost at character creation
  • Damage and healing scales very slowly
  • Very long cooldown

Creatures that have Syphon Vim

References

This information is reliable as of patch 2.0.201.48.
  1. XRL.World.Parts.Mutation.LifeDrain
  2. XRL.World.Effects.LifeDrain