Ego Projection
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:WillForce ) |
WillForce |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
Through sheer force of will, you perform uncanny physical feats.
Augments one physical attribute by an amount equal to twice your Ego bonus
Duration: (level based)-(level based) rounds
Cooldown: 200 rounds
Ego Projection is a mental mutation that allows the user to enhance their physical attributes for a short time.
Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's Strength, Agility, and Toughness respectively, by an amount equal to double the player's Ego bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain skills.
Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.
When boosting toughness, note that it will immediately increase both your current and maximum HP; this boost (like all boosts from increased toughness) will increase with level. When it wears off, you will lose both the current and maximum HP that it added; but this cannot kill you - if it would reduce you below 1 HP, it will leave you at 1 instead.
Formulas
The following formulas are used to determine low and high duration based on mutation level.[1]
Duration (Low) | 16 + 2 × Level
|
---|---|
Duration (High) | 20 + 2 × Level
|
Advancement Table
Mutation Level | Duration |
---|---|
1 | 18-22 rounds |
2 | 20-24 rounds |
3 | 22-26 rounds |
4 | 24-28 rounds |
5 | 26-30 rounds |
6 | 28-32 rounds |
7 | 30-34 rounds |
8 | 32-36 rounds |
9 | 34-38 rounds |
10 | 36-40 rounds |
Mutation Level | Duration |
---|---|
11 | 38-42 rounds |
12 | 40-44 rounds |
13 | 42-46 rounds |
14 | 44-48 rounds |
15 | 46-50 rounds |
16 | 48-52 rounds |
17 | 50-54 rounds |
18 | 52-56 rounds |
19 | 54-58 rounds |
20 | 56-60 rounds |
Mutation Level | Duration |
---|---|
21 | 58-62 rounds |
22 | 60-64 rounds |
23 | 62-66 rounds |
24 | 64-68 rounds |
25 | 66-70 rounds |
26 | 68-72 rounds |
27 | 70-74 rounds |
28 | 72-76 rounds |
29 | 74-78 rounds |
30 | 76-80 rounds |
Ability Cooldown
Ego Projection's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 270 | 15 | 210 | 21 | 150 | 27 | 90 |
10 | 260 | 16 | 200 | 22 | 140 | 28 | 80 |
11 | 250 | 17 | 190 | 23 | 130 | 29 | 70 |
12 | 240 | 18 | 180 | 24 | 120 | 30 | 60 |
13 | 230 | 19 | 170 | 25 | 110 | 31 | 50 |
14 | 220 | 20 | 160 | 26 | 100 | 32 | 40 |
Advantages & Disadvantages
Advantages
- Allows the player to potentially boost their physical attributes by a large amount, giving them an edge in combat
- Potentially useful for a character balancing mental and physical mutations
- For Espers, enhancing Toughness can be useful if the player does not benefit much from Strength or Agility
Disadvantages
- High cost at character creation
- Not very useful if the player has a low Ego bonus
- Not as useful for characters that don't rely much on their physical attributes
Creatures with Ego Projection
- Tau-No-Longer(Level 8)
References
- ↑
XRL.World.Parts.Mutation.WillForce