Disintegration
Category
|
Mental |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Disintegration ) |
Disintegration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You disintegrate nearby matter.
Area: 7x7 around self
Damage to non-structural objects: (level based)
Damage to structural objects: (level based)
You are exhausted for 3 rounds after using this power
Cooldown: 75 rounds
Disintegration is a mental mutation that allows the player to deal massive disintegration damage to everything within a wide radius around the player. This damage is directly inflicted on the target; it will ignore AV, DV, and will only penetrate once.
Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores AV and cannot be dodged. Two separate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become exhausted for 3 rounds, during which they are unable to perform any action.
Disintegration does not affect creatures or objects that are not in the same phase state as the user, unless the user is omniphase.
Formulas
The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level.
Damage to Non-Structural Objects | (Level)d10+(Level × 2)
|
---|---|
Damage to Structural Objects | (Level)d100+20
|
Advancement Table
Mutation Level |
Damage to Non-Structures |
Damage to Structures |
---|---|---|
1 | 1d10+23-12 (Avg: 7.5) | 1d100+2021-120 (Avg: 70.5) |
2 | 2d10+46-24 (Avg: 15) | 2d100+2022-220 (Avg: 121) |
3 | 3d10+69-36 (Avg: 22.5) | 3d100+2023-320 (Avg: 171.5) |
4 | 4d10+812-48 (Avg: 30) | 4d100+2024-420 (Avg: 222) |
5 | 5d10+1015-60 (Avg: 37.5) | 5d100+2025-520 (Avg: 272.5) |
6 | 6d10+1218-72 (Avg: 45) | 6d100+2026-620 (Avg: 323) |
7 | 7d10+1421-84 (Avg: 52.5) | 7d100+2027-720 (Avg: 373.5) |
8 | 8d10+1624-96 (Avg: 60) | 8d100+2028-820 (Avg: 424) |
9 | 9d10+1827-108 (Avg: 67.5) | 9d100+2029-920 (Avg: 474.5) |
10 | 10d10+2030-120 (Avg: 75) | 10d100+2030-1020 (Avg: 525) |
Mutation Level |
Damage to Non-Structures |
Damage to Structures |
---|---|---|
11 | 11d10+2233-132 (Avg: 82.5) | 11d100+2031-1120 (Avg: 575.5) |
12 | 12d10+2436-144 (Avg: 90) | 12d100+2032-1220 (Avg: 626) |
13 | 13d10+2639-156 (Avg: 97.5) | 13d100+2033-1320 (Avg: 676.5) |
14 | 14d10+2842-168 (Avg: 105) | 14d100+2034-1420 (Avg: 727) |
15 | 15d10+3045-180 (Avg: 112.5) | 15d100+2035-1520 (Avg: 777.5) |
16 | 16d10+3248-192 (Avg: 120) | 16d100+2036-1620 (Avg: 828) |
17 | 17d10+3451-204 (Avg: 127.5) | 17d100+2037-1720 (Avg: 878.5) |
18 | 18d10+3654-216 (Avg: 135) | 18d100+2038-1820 (Avg: 929) |
19 | 19d10+3857-228 (Avg: 142.5) | 19d100+2039-1920 (Avg: 979.5) |
20 | 20d10+4060-240 (Avg: 150) | 20d100+2040-2020 (Avg: 1030) |
Mutation Level |
Damage to Non-Structures |
Damage to Structures |
---|---|---|
21 | 21d10+4263-252 (Avg: 157.5) | 21d100+2041-2120 (Avg: 1080.5) |
22 | 22d10+4466-264 (Avg: 165) | 22d100+2042-2220 (Avg: 1131) |
23 | 23d10+4669-276 (Avg: 172.5) | 23d100+2043-2320 (Avg: 1181.5) |
24 | 24d10+4872-288 (Avg: 180) | 24d100+2044-2420 (Avg: 1232) |
25 | 25d10+5075-300 (Avg: 187.5) | 25d100+2045-2520 (Avg: 1282.5) |
26 | 26d10+5278-312 (Avg: 195) | 26d100+2046-2620 (Avg: 1333) |
27 | 27d10+5481-324 (Avg: 202.5) | 27d100+2047-2720 (Avg: 1383.5) |
28 | 28d10+5684-336 (Avg: 210) | 28d100+2048-2820 (Avg: 1434) |
29 | 29d10+5887-348 (Avg: 217.5) | 29d100+2049-2920 (Avg: 1484.5) |
30 | 30d10+6090-360 (Avg: 225) | 30d100+2050-3020 (Avg: 1535) |
Ability Cooldown
Disintegration's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 102 | 15 | 79 | 21 | 57 | 27 | 34 |
10 | 98 | 16 | 75 | 22 | 53 | 28 | 30 |
11 | 94 | 17 | 72 | 23 | 49 | 29 | 27 |
12 | 90 | 18 | 68 | 24 | 45 | 30 | 23 |
13 | 87 | 19 | 64 | 25 | 42 | 31 | 19 |
14 | 83 | 20 | 60 | 26 | 38 | 32 | 15 |
Advantages & Disadvantages
Advantages
- Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies
- Damage is not affected by AV and cannot be dodged, thus ensuring large, unavoidable damage to most targets
- Especially useful in destroying walls in the player's way
- Can be used as a last resort if the player finds themselves in a disadvantageous position
Disadvantages
- Moderate cost at character creation
- Exhausts the user for 3 rounds, leaving them completely vulnerable to attack
- Damage is far lower when used against non-structural objects
- Any loot on the ground will be destroyed
Notes
- The exhaustion caused by using Disintegration is among the effects that Two-headed can allow you to shake off.
See Also
- resonance grenades, which cause disintegration in a radius of 3, at Disintegration levels of 2, 4, and 6 respectively.
Creatures with Disintegration
- Crowsong(Level 5)