Spinnerets
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Spinnerets ) |
Spinnerets |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You can spin sticky silk webs.
While spinning, you leave webs in your wake as you move.
Duration: (level based)
+(level based) to saves vs. forced movement
Cooldown: 80 rounds
You don't get stuck in other creatures' webs.
+300 reputation with arachnids
Spinnerets allows a creature to spin webs (and to spin phase webs while phased). Having Spinnerets also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any substance (such as asphalt or honey). Beginning to spin webs is a free action that does not take up a turn.
As the level of Spinnerets is increased, the save difficulty for other trapped creatures to escape the webs increases, as does the maximum weight that the webs can hold. Phased webs are slightly stronger than normal webs in this regard.
Formulas
The following formulas are used to determine various features of the Spinnerets mutation.
Spin duration | Level + 5
|
---|---|
Save bonus against forced movement effects | Level + 5
|
Save difficulty for escaping webs | 14 + (2 × Level)
|
Max weight held by webs | 120 + (80 × Level)
|
Save difficulty for escaping phase webs | 18 + (2 × Level)
|
Max weight held by phase webs | 520 + (80 × Level)
|
Advancement Table
Mutation Level |
Duration | Forced Movement Save Bonus |
Save Target | Max Weight | ||
---|---|---|---|---|---|---|
Unphased | Phased | Unphased | Phased | |||
1 | 6 rounds | +6 | 16 | 20 | 200 | 600 |
2 | 7 rounds | +7 | 18 | 22 | 280 | 680 |
3 | 8 rounds | +8 | 20 | 24 | 360 | 760 |
4 | 9 rounds | +9 | 22 | 26 | 440 | 840 |
5 | 10 rounds | +10 | 24 | 28 | 520 | 920 |
6 | 11 rounds | +11 | 26 | 30 | 600 | 1000 |
7 | 12 rounds | +12 | 28 | 32 | 680 | 1080 |
8 | 13 rounds | +13 | 30 | 34 | 760 | 1160 |
9 | 14 rounds | +14 | 32 | 36 | 840 | 1240 |
10 | 15 rounds | +15 | 34 | 38 | 920 | 1320 |
11 | 16 rounds | +16 | 36 | 40 | 1000 | 1400 |
12 | 17 rounds | +17 | 38 | 42 | 1080 | 1480 |
13 | 18 rounds | +18 | 40 | 44 | 1160 | 1560 |
14 | 19 rounds | +19 | 42 | 46 | 1240 | 1640 |
15 | 20 rounds | +20 | 44 | 48 | 1320 | 1720 |
Mutation Level |
Duration | Forced Movement Save Bonus |
Save Target | Max Weight | ||
---|---|---|---|---|---|---|
Unphased | Phased | Unphased | Phased | |||
16 | 21 rounds | +21 | 46 | 50 | 1400 | 1800 |
17 | 22 rounds | +22 | 48 | 52 | 1480 | 1880 |
18 | 23 rounds | +23 | 50 | 54 | 1560 | 1960 |
19 | 24 rounds | +24 | 52 | 56 | 1640 | 2040 |
20 | 25 rounds | +25 | 54 | 58 | 1720 | 2120 |
21 | 26 rounds | +26 | 56 | 60 | 1800 | 2200 |
22 | 27 rounds | +27 | 58 | 62 | 1880 | 2280 |
23 | 28 rounds | +28 | 60 | 64 | 1960 | 2360 |
24 | 29 rounds | +29 | 62 | 66 | 2040 | 2440 |
25 | 30 rounds | +30 | 64 | 68 | 2120 | 2520 |
26 | 31 rounds | +31 | 66 | 70 | 2200 | 2600 |
27 | 32 rounds | +32 | 68 | 72 | 2280 | 2680 |
28 | 33 rounds | +33 | 70 | 74 | 2360 | 2760 |
29 | 34 rounds | +34 | 72 | 76 | 2440 | 2840 |
30 | 35 rounds | +35 | 74 | 78 | 2520 | 2920 |
Ability Cooldown
Spinnerets' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 108 | 15 | 84 | 21 | 60 | 27 | 36 |
10 | 104 | 16 | 80 | 22 | 56 | 28 | 32 |
11 | 100 | 17 | 76 | 23 | 52 | 29 | 28 |
12 | 96 | 18 | 72 | 24 | 48 | 30 | 24 |
13 | 92 | 19 | 68 | 25 | 44 | 31 | 20 |
14 | 88 | 20 | 64 | 26 | 40 | 32 | 16 |
Advantages & Disadvantages
Advantages
- Creatures that are stuck in a web are unable to move and, as a result, have a fixed DV of -10[1], making them very easy to hit
- It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack
- The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating
- The ability to, while phased, create phase webs, allows constant harvesting of phase silk
- The reputation bonus is enough to bring a player from "disliked" to "not cared about" by the arachnids faction
Disadvantages
- Relatively long cooldown
- Moderately high mutation point cost
- Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces
Creatures with Spinnerets
- phase spider(Level 7)
References
- ↑
XRL.Rules.Stat
, methodGetCombatDV