Frost Webs
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Frost Webs
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:FrostWebs ) |
FrostWebs |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.209.43
|
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This section is an excerpt from Fjorn-Kosef,_Who_Knits_The_Icy_Lattice#Frost Webs.
Fjorn-Kosef possesses a unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create frosty webs on a tile of his choosing up to 12 tiles away. The selected tile will be guaranteed to populate with webs, while the 4 tiles orthogonally adjacent to that selected will have an 80% chance of being populated.[1] The webs themselves behave much like normal webs, causing creatures to become stuck upon occupying the same tile as them, but have the additional effect of cooling creatures next to or within them due to their extremely low temperature of -250°. This can cause the creature to freeze following prolonged exposure.
Creatures with Frost Webs
References
This information is reliable as of patch 2.0.209.43. |
This information is reliable as of patch 2.0.209.43.
- ↑
XRL.World.Parts.Mutation.FrostWebs