Blinking Tic
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Blinking Tic (D)
Category
|
Mental defect |
---|---|
Cost
|
-3 |
ID?Use this ID to wish for the mutation
(example: mutation:BlinkingTic ) |
BlinkingTic |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
Infobox data from game version 2.0.206.63
|
Blinking Tic (D)
You teleport about uncontrollably.
Small chance each round you're in combat that you randomly teleport to a nearby location.
Blinking Tic (D) is a mental defect that causes the player to randomly teleport on occasion while in combat.
If a player with Blinking Tic is close to a hostile creature, there is a 0.1% chance each round for them to teleport to a random tile in the current zone. Unlike normal Teleportation, this can be to an unexplored tile.
Players with Blinking Tic will not be able to teleport if they are affected by normality, such as when they are wearing an ontological anchor.[1]
When Blinking Tic triggers, the message log returns the following:
You lurch suddenly! |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants 3 extra points to spend during character creation
- Can be negated by wearing an ontological anchor or an item with the nulling modification
- Low rate of occurrence
Disadvantage
- Can teleport the player into a dangerous situation
- The player must constantly be astrally tethered to counteract its effects, and astral tethering impedes other mental mutations
- Sources of constant normality fields can be difficult to locate
References
- ↑
XRL.World.Parts.Mutation.BlinkingTic