Normality Gas Generation

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Normality Gas Generation
Sleep gas generation mutation.png
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:NormalityGasGeneration)

NormalityGasGeneration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Normality Gas Generation

You release a burst of normality gas around yourself.

Releases gas for (level based) rounds
Cooldown: 40 rounds

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Normality Gas Generation is a physical mutation that generates normality gas, which induces normality. For each round that this mutation is active, the user releases a total density of 800 units of normality gas, spread evenly into the tiles surrounding the user.[1]

Normality gas suppresses all effects that distort reality, which includes various mental mutations, various high tier ranged weapons, forcefields, recoilers, and more.

Normality Gas Generation is unobtainable as a starting mutation or through buying mutations with MP.

Golems can acquire this mutation by using a nullbeard gland or ontological anchor as a hamsa.[2]

Formulas

The following formulas are used to determine gas level and release duration based on mutation level.[3]

Gas Level
Level
Emission Duration
(Level + 2) × 3 / 2

Creatures with Normality Gas Generation

No creatures have this mutation by default.

References

This information is reliable as of patch 2.0.209.43.
  1. XRL.World.Parts.Mutation.GasGeneration
  2. XRL.World.Quests.GolemQuest.GolemHamsaSelection
  3. XRL.World.Parts.Mutation.NormalityGasGeneration