Metamorphosis
This article contains unfinished and/or prerelease content.
This content is only accessible by checking "Allow unfinished and prerelease content" in the in-game options, and should be considered experimental. |
This content is only accessible by checking "Allow unfinished and prerelease content" in the in-game options, and should be considered experimental.
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:Metamorphosis ) |
Metamorphosis |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You assume the form of any creature you touch.
Cooldown: (level based) rounds
May only assume the form of creatures level (level based) or lower
Metamorphosis is a physical mutation that allows the player to transform into a nearby creature.
This mutation grants the "Metamorphosis" activated ability, which when used on a creature within 1 tile of the player, will cause the player to become a near-perfect copy of that creature, inheriting their level, attributes, anatomy, mutations, skills, etc. The only stats the player will retain from their original body will be their Intelligence, Willpower, and Ego. The player will lose access to their own skills and mutations, but will retain their inventory; their equipment will automatically be equipped in the corresponding slots on their new body plan, or returned to their inventory if there are none. The player can choose to cancel this transformation at any time by using the "End Metamorphosis" ability, incurring a cooldown of a mutation level-based number of rounds.
The player is free to proceed in whatever form they've assumed indefinitely, and can do everything they normally could within their own bodies, including gaining levels, buying mutations, spending skillpoints, etc., though such changes to the new body will not carry over to their original body should they choose to end the Metamorphosis. XP gained while transformed will be applied to the original body when ending Metamorphosis, however.
Despite the description, the player is able to use Metamorphosis to transform into any creature regardless of level. Even if prerelease content is disabled, Crowsong will always spawn with metamorphosis at level 6, which the player can then obtain via permanent domination.
Formulas
The following formulas are used to determine cooldown and transformation level limit based on mutation level. Note that the transformation level limit currently is non-functional and has no impact on the performance of the mutation.[1]
Cooldown | (525 - 25 × Level)
|
---|---|
Transformation Level Limit | (1 + Level) × 5
|
Note that the cooldown can be a negative number. If this is the case, the mutation will essentially have no cooldown and can be used again instantly.
Advancement Table
Mutation Level | Cooldown | Transformation Level |
---|---|---|
1 | 500 rounds | 10 |
2 | 475 rounds | 15 |
3 | 450 rounds | 20 |
4 | 425 rounds | 25 |
5 | 400 rounds | 30 |
6 | 375 rounds | 35 |
7 | 350 rounds | 40 |
8 | 325 rounds | 45 |
9 | 300 rounds | 50 |
10 | 275 rounds | 55 |
Mutation Level | Cooldown | Transformation Level |
---|---|---|
11 | 250 rounds | 60 |
12 | 225 rounds | 65 |
13 | 200 rounds | 70 |
14 | 175 rounds | 75 |
15 | 150 rounds | 80 |
16 | 125 rounds | 85 |
17 | 100 rounds | 90 |
18 | 75 rounds | 95 |
19 | 50 rounds | 100 |
20 | 25 rounds | 105 |
Mutation Level | Cooldown | Transformation Level |
---|---|---|
21 | 0 rounds | 110 |
22 | -25 rounds | 115 |
23 | -50 rounds | 120 |
24 | -75 rounds | 125 |
25 | -100 rounds | 130 |
26 | -125 rounds | 135 |
27 | -150 rounds | 140 |
28 | -175 rounds | 145 |
29 | -200 rounds | 150 |
30 | -225 rounds | 155 |
Creatures with Metamorphosis
- Crowsong(Level 6)
- Svenlainard, Trophy Hunter(Level 6)
References
- ↑
XRL.World.Parts.Mutation.Metamorphosis