Light Manipulation
Category
|
Mental |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:LightManipulation ) |
LightManipulation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You manipulate light to your advantage.
You produce ambient light within a radius of (level based).
You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1).
Laser damage increment: (level based)
Laser penetration bonus: (level based)
Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value.
(level based)% chance to reflect light-based damage
Light Manipulation is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light in an area around themselves.
Creatures with Light Manipulation passively generate light in a circular area around themselves via the "Ambient Light" toggleable ability. The radius of this area is determined by mutation level. Ambient Light can be toggled to enable and disable this light generation, and has no action cost.
Additionally, Light Manipulation grants the "Lase" activated ability. When Lase is used by the player, they will be prompted to select a tile within the current zone; any tile may be selected, regardless of distance, visibility, or any obstacles that may be in the way. When a tile is selected, the user will fire a beam of light towards that tile. This beam deals light-based damage and is perfectly accurate, having no accuracy variance and being impossible to dodge. Additionally, it is able to pass through forcefields generated by the user, and over low walls such as brinestalk fences. Its damage and penetration are determined by mutation level. As it deals light-based damage, creatures killed by Lase will turn into ashes instead of dropping a corpse.
Lase possesses a certain number of charges, equal in number to the maximum radius of Ambient Light. The user's current number of charges is directly proportional to the current radius of Ambient Light; utilizing Lase will expend 1 charge and will cause Ambient Light's radius to shrink by 1 tile, and having 0 charges completely disables Ambient Light and further use of Lase. Charges are regenerated once every 15 turns, on a continuous cycle that runs independently of the user's expenditure of charges. Using Mass Mind will regenerate all of the user's charges instantly.
Finally, creatures with Light Manipulation have a mutation level-based chance to reflect light-based damage sources, including Lase projectiles fired by other creatures. Successful reflections will not damage the user and will cause projectiles to be reflected 180 degrees, returning them to their source.
Formulas
The following formulas are used to determine damage, [1]
PV, maximum charges/light radius and reflect chance based on mutation level.Formula | Applicable Levels | |
---|---|---|
Damage | 1d5+(Level - 6)
|
Level 10+ |
PV | 4 + Floor((Level - 1) / 2)
|
All levels |
Maximum Charges/Light Radius | 4 + Floor(Level / 2)
|
All levels |
Reflect Chance | (3 × Level + 10)%
|
All levels |
Advancement Table
Mutation Level |
Damage | PV | Max Charges/ Light Radius |
Percent Chance to Reflect |
---|---|---|---|---|
1 | 1d31-3 (Avg: 2) | 8 | 4 | 13% |
2 | 1d41-4 (Avg: 2.5) | 8 | 5 | 16% |
3 | 1d51-5 (Avg: 3) | 9 | 5 | 19% |
4 | 1d4+12-5 (Avg: 3.5) | 9 | 6 | 22% |
5 | 1d5+12-6 (Avg: 4) | 10 | 6 | 25% |
6 | 1d4+23-6 (Avg: 4.5) | 10 | 7 | 28% |
7 | 1d5+23-7 (Avg: 5) | 11 | 7 | 31% |
8 | 1d4+34-7 (Avg: 5.5) | 11 | 8 | 34% |
9 | 1d5+34-8 (Avg: 6) | 12 | 8 | 37% |
10 | 1d5+45-9 (Avg: 7) | 12 | 9 | 40% |
Mutation Level |
Damage | PV | Max Charges/ Light Radius |
Percent Chance to Reflect |
---|---|---|---|---|
11 | 1d5+56-10 (Avg: 8) | 13 | 9 | 43% |
12 | 1d5+67-11 (Avg: 9) | 13 | 10 | 46% |
13 | 1d5+78-12 (Avg: 10) | 14 | 10 | 49% |
14 | 1d5+89-13 (Avg: 11) | 14 | 11 | 52% |
15 | 1d5+910-14 (Avg: 12) | 15 | 11 | 55% |
16 | 1d5+1011-15 (Avg: 13) | 15 | 12 | 58% |
17 | 1d5+1112-16 (Avg: 14) | 16 | 12 | 61% |
18 | 1d5+1213-17 (Avg: 15) | 16 | 13 | 64% |
19 | 1d5+1314-18 (Avg: 16) | 17 | 13 | 67% |
20 | 1d5+1415-19 (Avg: 17) | 17 | 14 | 70% |
Mutation Level |
Damage | PV | Max Charges/ Light Radius |
Percent Chance to Reflect |
---|---|---|---|---|
21 | 1d5+1516-20 (Avg: 18) | 18 | 14 | 73% |
22 | 1d5+1617-21 (Avg: 19) | 18 | 15 | 76% |
23 | 1d5+1718-22 (Avg: 20) | 19 | 15 | 79% |
24 | 1d5+1819-23 (Avg: 21) | 19 | 16 | 82% |
25 | 1d5+1920-24 (Avg: 22) | 20 | 16 | 85% |
26 | 1d5+2021-25 (Avg: 23) | 20 | 17 | 88% |
27 | 1d5+2122-26 (Avg: 24) | 21 | 17 | 91% |
28 | 1d5+2223-27 (Avg: 25) | 21 | 18 | 94% |
29 | 1d5+2324-28 (Avg: 26) | 22 | 18 | 97% |
30 | 1d5+2425-29 (Avg: 27) | 22 | 19 | 100% |
Tips
Advantages
- Never misses and has infinite range
- Provides light without taking up an equipment slot, as other light sources do
- Decent early-game damage and PV which scales with level
- Can reflect light based damage, with incidence depending on mutation level
Disadvantages
- Light radius is relatively small at low levels
- It is difficult to use Light Manipulation as both a weapon and a light source at the same time, as utilizing Lase will cause the user's light radius to shrink
- Regenerating charges is relatively slow, and unaffected by Willpower
Creatures with Light Manipulation
- Snakelite(Level 2)
- mopango charioteer(Level 4)
- mopango pilgrim(Level 4)
- mopango tombdweller(Level 4)
- mopango watcher(Level 4)
- Doyoba(Level 4)
- Dadogom(Level 4)
- Gyamyo(Level 4)
- Yona(Level 4)
- Agyra(Level 4)
- Lebah(Level 4)
- Tau-No-Longer(Level 10)
- Wandering Tau(Level 10)
- Eschelstadt II, High Priest of the Stilt(Level 10)
References
This information is reliable as of patch 2.0.201.81. |
- ↑
XRL.World.Parts.Mutation.LightManipulation