Mental Mirror
Category
|
Mental |
---|---|
Cost
|
2 |
ID?Use this ID to wish for the mutation
(example: mutation:MentalMirror ) |
MentalMirror |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You reflect mental attacks back at your attackers.
When you suffer a mental attack while Mental Mirror is off cooldown, you gain (level based) mental armor (MA).
If the attack then fails to penerate your MA, it's reflected back at your attacker.
Cooldown: 50
Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source.
This mutation grants the "Mental Mirror" passive ability. Based on Mental Mirror's level, the creature's effective MA will increase, allowing them to better resist all checks that use MA. For certain attacks, the damage as well as effects will also be reflected back at the attacker if the attack fails to penetrate the target's MA.
If Mental Mirror's effects are applied to an incoming attack, it will be placed on cooldown for 50 rounds. It will not apply its bonus MA or reflect attacks while on cooldown.
Things affected
The following mutations can be reflected by Mental Mirror if it fails to penetrate:
- Confusion
- Sunder Mind - Successfully reflecting a damage instance of Sunder Mind will reflect it back at the attacker and will immediately end an ongoing psychic battle.
- Teleport Other
- All other types of mental damage, such as psionic weapons
Everything else that checks against MA will also have Mental Mirror's bonus MA apply (and thus put it on cooldown), but nothing happens if there are no penetrations. This is a non-exhaustive list due to the large swath of attacks that uses MA to check success:
- Domination
- Proselytize
- Anything that inflicts Terrified
- Syphon Vim
Formulas
The following formula is used to determine MA bonus based on mutation level.[1]
MA Bonus | 3 + Level
|
---|
Advancement Table
Mutation Level | MA Bonus |
---|---|
1 | +4 |
2 | +5 |
3 | +6 |
4 | +7 |
5 | +8 |
6 | +9 |
7 | +10 |
8 | +11 |
9 | +12 |
10 | +13 |
Mutation Level | MA Bonus |
---|---|
11 | +14 |
12 | +15 |
13 | +16 |
14 | +17 |
15 | +18 |
16 | +19 |
17 | +20 |
18 | +21 |
19 | +22 |
20 | +23 |
Mutation Level | MA Bonus |
---|---|
21 | +24 |
22 | +25 |
23 | +26 |
24 | +27 |
25 | +28 |
26 | +29 |
27 | +30 |
28 | +31 |
29 | +32 |
30 | +33 |
Ability Cooldown
Mental Mirror's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 68 | 15 | 53 | 21 | 38 | 27 | 23 |
10 | 65 | 16 | 50 | 22 | 35 | 28 | 20 |
11 | 63 | 17 | 48 | 23 | 33 | 29 | 18 |
12 | 60 | 18 | 45 | 24 | 30 | 30 | 15 |
13 | 58 | 19 | 43 | 25 | 28 | 31 | 13 |
14 | 55 | 20 | 40 | 26 | 25 | 32 | 10 |
Advantages & Disadvantages
Advantages
- Low cost at character creation
- Only way to increase MA that is not willpower related
- Reflects certain mental attacks if they fail to penetrate
Disadvantages
- Very few reflect-able attacks
- MA bonus scales slowly
- Only protects against one attack before being placed on cooldown
Creatures with Mental Mirror
- soupy sludge(Level 0)
- Mehmet(Level 1)
- Esbear(Level 1)
- disciple of the Sightless Way(Level 1)
- Pax Klanq(Level 1)
- protector of the Stilt(Level 1)
- warden of the Sanctum(Level 1)
References
This information is reliable as of patch 2.0.201.71. |
- ↑
XRL.World.Parts.Mutation.MentalMirror