Psionic
Category
|
Melee Weapon |
---|---|
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1 |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModPsionic |
Infobox data from game version 2.0.201.114
|
Psionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use. |
psionic is an untinkerable mod that is found on the weapons of all dervishes.
The psionic mod changes a melee weapon to use mental attacks. Its PV becomes modified by the attacker's ego modifier instead of strength modifier, penetration is calculated against the target's mental armor (MA) instead of the target's regular armor (AV), and it cannot affect targets which have a mental shield.[1] Cleave will inflict psionically cleaved instead of cleaved.[2]
Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.[1]
Swings Left | Description |
---|---|
More than 375 | substantial |
Between 250 and 375 | lambent |
Between 125 and 250 | tenuous |
Less than or equal to 125 | insubstantial |
Once there are no more remaining swings, the item will disappear.[1]
Possible Equipment
Axes
Cudgels
Long Blades
Short Blades
References
This information is reliable as of patch 2.0.201.114. |
|