Radio-powered
Category
|
Energy Cell |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<4> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+5 | |
+3 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModRadioPowered |
Infobox data from game version 2.0.201.114
|
Radio-powered: This item can be recharged via broadcast power. |
radio-powered is a mod that can be applied to all energy cells excluding ones that are fueled by liquid. When modded to an energy cell, they will passively recharge themselves as long as the player character is close enough to the surface, or in the same zone as a working broadcast power station. This is an application of broadcast power.
Recharge speed
The speed that this mod recharges cells depends on the cell's tier, in which the charge rate is 10 * tier every game tick. The max depth that the cell can be recharged at is 1 + tier deep. If the cell can already charge using broadcast power, it uses the greater charge rate and max depth. Energy cells that charge through another method like fidget cells or solar cells will have the higher charge rate be used.[1]
Estimated Recharge Speed
Energy Cell | MaxCharge | Recharge Speed | Max Depth |
---|---|---|---|
Fidget cell | 2,500 | 10 | 2 |
Chem cell | 10,000 | 10 | 2 |
Solar cell | 2,500 | 20 | 3 |
Nuclear cell | 100,000 | 70 | 8 |
Antimatter cell | 200,000 | 80 | 9 |
Because many ticks pass quickly while travelling on the world map, travelling across the world map is a highly effective way to recharge radio-powered energy cells.
Satellite Power Occlusion
Occasionally, the radio signals used to broadcast power via satellite will be blocked by random objects. These causes can be either "orbital debris", "a glass storm", "a flock of birds", "acid rain", "drift film", or "an unidentified anomaly", and the exact cause of occlusion can be seen upon viewing the item with a techscanning apparatus. The exact percentages are located within GlobalConfig.json
. By default, there is a 0.5% chance a game tick of the radio waves being occluded, preventing any charge to devices with a broadcast power receiver. Once they are blocked, there is a 1.5% chance every game tick of clearing up and resuming to charge.[2]
Satellite power being occluded does not interfere with power from broadcast power stations.
References
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