Morphogenetic
Category
|
Melee Weapon, Missile Weapon, Thrown Weapon |
---|---|
Native tierLess likely to appear on items
of a lower tier than this. |
6 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<7> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.5 |
+3 | |
+3 | |
yes | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
yes |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModMorphogenetic |
Infobox data from game version 2.0.201.114
|
Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect. |
Morphogenetic is a weapon mod that attempts to daze all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt distorts reality, so normality interferes with it. It also requires an energy cell to function, using 200 charge for each attack.
After each attack, each creature within the same species must make a Willpower save of varying difficulty depending on damage dealt to the target (and whether they have Nerve Poppy), as well as if there is additional compute power:
|