Tinker III
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Tinker III
Skill Tree
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Prerequisite Skills
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Cost
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300 sp |
Requirements
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29 Intelligence |
ID
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Tinkering_Tinker3 |
You may build items from high-tier schematics and you get 1 free schematic. |
This article looks like it has no description. You can write a bit about Tinker III by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Tinker III by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Tinker III by editing it. Remove this template once a description is added.
Items that can be built using Tinker III
Item | Bits |
---|---|
3D cobblers | <013567> |
anti-gravity boots | <00047> |
antimatter cell | <008> |
chiral rings | <02457> |
dazzle cheek | <3478> |
Hand-E-Nuke | <008> |
high-energy thermo cask | <0067> |
high-voltage arc winder | <0457> |
leyline puppeteers | <02458> |
linear cannon | <0567> |
longreach grappling gun | <0357> |
mecha power core | <88> |
nano-neuro animator | <0067> |
Item | Bits |
---|---|
night-sight interpolators | <0007> |
palladium mesh tabard | <4567> |
phase cannon | <0008> |
precision nanon fingers | <0457> |
psychodyne helmet | <4578> |
small sphere of negative weight | <00007> |
space inverter | <0007> |
spaser pistol | <00007> |
spaser rifle | <0007> |
timecube | <007788> |
transkinetic cuffs | <02468> |
tri-hologram bracelet | <04567> |
Mods that can be learned using Tinker III
Mod | Bit |
---|---|
Nanon | <7> |
Fitted with suspensors | <7> |
Morphogenetic | <7> |
Factions That Teach Tinker III
Tinker III is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Tinker III
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