Tinker III

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Tinker III
Skill Tree

Tinkering

Prerequisite Skills

Tinker II

Cost

300 sp

Requirements

29 Intelligence

ID

Tinkering_Tinker3

You may build items from high-tier schematics and you get 1 free schematic.

This article looks like it has no description. You can write a bit about Tinker III by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Tinker III by editing it. Remove this template once a description is added.

Items that can be built using Tinker III

Item Bits
3D cobblers <013567>
anti-gravity boots <00047>
antimatter cell <008>
chiral rings <02457>
dazzle cheek <3478>
Hand-E-Nuke <008>
high-energy thermo cask <0067>
high-voltage arc winder <0457>
leyline puppeteers <02458>
linear cannon <0567>
longreach grappling gun <0357>
mecha power core <88>
nano-neuro animator <0067>
Item Bits
night-sight interpolators <0007>
palladium mesh tabard <4567>
phase cannon <0008>
precision nanon fingers <0457>
psychodyne helmet <4578>
small sphere of negative weight <00007>
space inverter <0007>
spaser pistol <00007>
spaser rifle <0007>
timecube <007788>
transkinetic cuffs <02468>
tri-hologram bracelet <04567>

Mods that can be learned using Tinker III

Mod Bit
Nanon <7>
Fitted with suspensors <7>
Morphogenetic <7>

Factions That Teach Tinker III

Tinker III is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Tinker III