Night-sight interpolators
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night-sight interpolators
Charge per Use
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8 |
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Charge Used For
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NightSightInterpolators |
Complexity
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7 |
Tier
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7 |
<0007> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Potential
Mods? |
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Character
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] |
ID?
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Night-Sight Interpolators |
Worn On
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Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
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A high-tier alternative to night-vision goggles, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object. Their effective radius can be increased by 30% by overloading the interpolators.[1] Unlike the night-vision goggles, night-sight interpolators do not cause the wearer to take additional damage from light-based attacks.[2]
They are one of the few face-slot objects which provide armor; another example is polyhedral rings.
Tips
This section is opinion-based. Your mileage may vary.
- The additional viewing distance is helpful for ranged combat, spotting distant threats and detecting secluded chambers while underground.
- Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
- As the highest-tier eyewear, interpolators will maximize the effect of Nav and other applicable mods.
- The Night-sight interpolators allow you to see past Vantabloom darkness unhindered. This does not consume the wall-penetrating effect of the Interpolators, making them very useful deep underground.
References
This information is reliable as of patch 2.0.203.31. |
This information is reliable as of patch 2.0.203.31.
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