Dazzle cheek
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This information is reliable as of patch 2.0.206.34. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.206.34. If this is no longer the current patch, you can help by updating it.
dazzle cheek
Charge per Use
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5 |
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Charge Used For
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Stat Boost |
Complexity
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8 |
Tier
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8 |
<3478> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Reputation Bonus
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|
Potential
Mods? |
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Character
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] |
ID?
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Dazzle Cheek |
Worn On
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Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
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dazzle cheek
Geometry swims across the crystal diodes of the mask. Its expression is smiling in the hypnagognic key.
+100 reputation with Entropic
+3 DV
-1 MA
A dazzle cheek is a high-tier mask most commonly found very deep underground. When worn and booted up, it increases its wearer's DV by 3, but reduces their MA by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in zero-point energy collector under normal conditions due to its lack of an energy cell slot. The bonus stacks with the dazzle cheek's base DV of 1, meaning that it provides a total of 4 DV when worn and powered.
Tips
This section is opinion-based. Your mileage may vary.
- The DV bonus provided by powering a dazzle cheek is not averaged across body parts of the same type, meaning that each one provides nearly its full DV value regardless of how many face slots the wearer has. This allows them to combine exceptionally well with two-faced helmets and the Two-headed mutation, potentially providing a massive DV boost if several are worn together.
- The ZPEC's vulnerability to normality can be negated with the fitted with suspensors mod (which adds an energy cell socket that can be used instead) or the jacked mod (which allows the dazzle cheek to draw power from its wearer directly.)
- Overloading a dazzle cheek will increase its DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically break unless it is also sturdy.
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