Night-vision goggles
Charge per Use
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1 |
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Charge Used For
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Night Vision |
Complexity
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3 |
Tier
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3 |
<0003> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Potential
Mods? |
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Character
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] |
ID?
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Night-vision Goggles |
Worn On
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Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.99
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Focus-ringed binoculars read the tells of infrared light and produce a textured picture of eye-warm greens.
Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by Vantabuds or Vantablooms. The radius of night vision can be increased to 52 tiles by overloading the night-vision goggles.[1] Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.
A hidden disadvantage of wearing powered and booted-up night-vision goggles is that the player or creature wearing them takes 25% additional damage (rounded down) from light- or laser-based attacks.[2]
Night-vision goggles render Haggabah, Who Plies The Umbral Path visible.
Tips
- The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments.
- Not carrying a light source does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness.
- The green color may be disabled in the Options screen ("disable full-screen color effects").
References
This information is reliable as of patch 2.0.203.31. |
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