Weak Spotter
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Weak Spotter
Skill Tree
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Cost
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150 sp |
Requirements
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19 Agility |
ID
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Pistol_WeakSpotter |
You are 5% more likely to score critical hits with pistols (standard chance is 5%). |
This skill reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1] When combined with a masterwork weapon, this results in a total critical hit chance of 15%[2][3]
For more information about critical hits, refer to the critical hits page.
Factions That Teach Weak Spotter
Weak Spotter is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Weak Spotter
Tips
This section is opinion-based. Your mileage may vary.
- Powerful when combined with masterwork chain pistols, due to their high rate of fire.
- Can also be combined with precision nanon fingers for a significant increase to critical hit chance.
Trivia
- In older versions of Caves of Qud, the combination of masterwork and Weak Spotter resulted in a 25% critical hit chance. This was reduced in patch 2.0.201.70.[4][5]
References
This information is reliable as of patch 2.0.201.70. |
This information is reliable as of patch 2.0.201.70.
- ↑
XRL.World.Parts.Skill.Pistol_WeakSpotter
- ↑
XRL.World.Parts.ModMasterwork
- ↑
XRL.World.GetCriticalThresholdEvent
- ↑ patch notes
- ↑ previous wiki page description
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