Steady Hand
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This article is about the Pistol skill. For the Bow and Rifle skill, see Steady Hands. |
Steady Hand
Skill Tree
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Cost
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0 sp |
Requirements
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0 Agility |
ID
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Pistol_SteadyHands |
For purposes of determining your accuracy with pistols, your agility is treated as if it were 4 points higher. |
Steady Hand is a skill in the Pistol skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Pistol skill tree.
After unlocking this skill, the player's aim variance is reduced by 2° when firing pistols. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]
Factions That Teach Steady Hand
Steady Hand is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Steady Hand
- conservator
- Crowsong
- crypt sitter
- Mayor Nuntu
- Phinae Hoshaiah, High Priest of the Rock
- reef hermit
- Svenlainard, Trophy Hunter
- Warden 1-FF, reprogrammed conservator
- Warden Une
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.MissileWeapon
, methodFireEvent
|