Warden 1-FF, reprogrammed conservator
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Warden 1-FF, reprogrammed conservator
Level: 30 | |
Attribute Range Mean Formula Attacker Level 1-34 750 XP Attacker Level 35-39 375 XP Attacker Level 40-44 75 XP Attacker Level 45+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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6 |
---|---|
ID?
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Warden 1-FF |
Faction
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Fellowship of Wardens (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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Skills
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|
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Skills
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Mutations
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|
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Mutations
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Experience?
|
750 XP |
XP Tier
|
6 |
Role
|
Artillery |
Extra info:
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Infobox data from game version 2.0.207.72
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Warden 1-FF, reprogrammed conservator
Stuck to their rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.
Warden 1-FF, reprogrammed conservator is a unique conservator and a member of the Fellowship of Wardens. They can be found in the village of Ezra.
Conversations
Start
[ Warden 1-FF, reprogrammed conservator ]
*Out of an oculus pours a scanning cone of mosaic light. It's unclear if they regard you as an interloper, but they take no aggressive action.*
Tips
This section is opinion-based. Your mileage may vary.
- 1-FF has excellent toughness, strength, and willpower, making an ideal companion for Espers and ranged-focused players who have spare oil for a ritual.
- 1-FF's weapons are not removable, and therefore not repairable without domination. (or the Swap wish.) If you choose to recruit 1-FF, beware of sources of rust or any other threats that might break their weapons.