Tri-hologram bracelet
Charge per Use
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50 |
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Charge Used For
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DecoyHologramEmitter |
Complexity
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7 |
Tier
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7 |
<04567> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Potential
Mods? |
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Character
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] |
ID?
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Tri-Hologram Bracelet |
Worn On
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Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
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A tri-hologram bracelet is a wrist-worn artifact which, when worn, powered, and activated, creates three holographic images of the player character at three different points you designate within 10 spaces. Hostile creatures that fail a difficulty 15 Intelligence save will prioritize attacking the hologram over you. Holograms are immune to damage, normality fields, and EMP effects, though the bracelet itself is still vulnerable to EMP. The holograms will move with the opposite inputs relative to you, e.g. if you move one space to the right, the holograms will move one space to the left.
The holograms will not move through walls, hostile creatures, or other objects that block movement. Once the holograms are active, it has functionally infinite range, so long as it still has clearance to move.
Tips
- An excellent resource for helping to fight multiple high-tier enemies, such as
chrome pyramids. The holograms can completely distract them (or in the case of chrome pyramids, even trick them into blowing themselves up).
- It has ten times the power draw of the basic version, making it not a strict upgrade - while this can distract more enemies, and keep them separated, the basic hologram bracelet is able to be run for far longer - 500 rounds with even a basic, unmodified
solar cell for the basic, versus 50 for the tri-hologram.
- While a more significant change than for the basic version, the overloaded mod's temperature effect has more influence on its wearer than it does on the artifact: It is unlikely to ever harm the tri-hologram bracelet itself, given its flame point of 99999 and vapor point of 10000. The increased charge usage still allows 5000 turns of use with a
nuclear cell, and increases the difficulty of the Intelligence save from 15 to 17. Against aforementioned
chrome pyramids, this raises the odds of the distraction working from 90.89% to 95.71%.
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