Phase-harmonic
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phase-harmonic
Category
|
General, Missile Weapon, Grenade |
---|---|
Restrictions
|
Must not already fire omniphase projectiles or be phase-conjugate |
Native tierLess likely to appear on items
of a lower tier than this. |
6 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<6> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+2 | |
+2 | |
Charge per Use
|
100 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModPhaseHarmonic |
Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. |
Phase-harmonic is a mod that allows a weapon to affect both in-phase and out-of-phase targets. In other words, the weapon becomes omniphase.[1]
Phase-harmonic can be applied to:
- Any grenade
- Any missile weapon that does not already have omniphase projectiles
Phase-harmonic grenades become omniphase immediately before they explode. They are not omniphase during a throw.
Missile weapons with this mod will require an energy cell if they didn't already, and use an additional 100 charge per shot.
Tips
This section is opinion-based. Your mileage may vary.
- Very useful against always-phased enemies, such as astral tabbies or phase spiders.
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModPhaseHarmonic
|