Adrenal Control
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:AdrenalControl2 ) |
AdrenalControl2 |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.201.48
|
You regulate your body's release of adrenaline.
You can increase your body's adrenaline flow for 20 rounds.
While it's flowing, you gain +(level-based) quickness and other physical mutations gain +(level based) rank.
Cooldown: 200 rounds
Adrenal Control is a physical mutation that allows the player to control the flow of their adrenaline, granting them various bonuses.
Adrenal Control grants the "Release Adrenaline" activated ability, which when used, will grant the adrenaline flowing status effect and will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will also increase the players's Quickness by a mutation level-based amount.
Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as Double-muscled) will be temporary and will not count towards satisfying skill requirements.
Formulas
The following formulas are used to determine bonuses based on mutation level.[1]
Quickness Bonus | 9 + Level
|
---|---|
Other Mutations' Rank Bonus | ( Level / 3 ) + 1
|
Advancement Table
Mutation Level | Quickness Bonus | Other Mutations' Rank |
---|---|---|
1 | +10 | +1 |
2 | +11 | +1 |
3 | +12 | +2 |
4 | +13 | +2 |
5 | +14 | +2 |
6 | +15 | +3 |
7 | +16 | +3 |
8 | +17 | +3 |
9 | +18 | +4 |
10 | +19 | +4 |
Mutation Level | Quickness Bonus | Other Mutations' Rank |
---|---|---|
11 | +20 | +4 |
12 | +21 | +5 |
13 | +22 | +5 |
14 | +23 | +5 |
15 | +24 | +6 |
16 | +25 | +6 |
17 | +26 | +6 |
18 | +27 | +7 |
19 | +28 | +7 |
20 | +29 | +7 |
Mutation Level | Quickness Bonus | Other Mutations' Rank |
---|---|---|
21 | +30 | +8 |
22 | +31 | +8 |
23 | +32 | +8 |
24 | +33 | +9 |
25 | +34 | +9 |
26 | +35 | +9 |
27 | +36 | +10 |
28 | +37 | +10 |
29 | +38 | +10 |
30 | +39 | +11 |
Ability Cooldown
Adrenal Control's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 270 | 15 | 210 | 21 | 150 | 27 | 90 |
10 | 260 | 16 | 200 | 22 | 140 | 28 | 80 |
11 | 250 | 17 | 190 | 23 | 130 | 29 | 70 |
12 | 240 | 18 | 180 | 24 | 120 | 30 | 60 |
13 | 230 | 19 | 170 | 25 | 110 | 31 | 50 |
14 | 220 | 20 | 160 | 26 | 100 | 32 | 40 |
Advantages & Disadvantages
Advantages
- Synergizes extremely well with Chimera builds that plan to gain many physical mutations
- Allows boosting rapidly-advanced mutations even further, to the highest possible levels
- Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster
- Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn [1]
Disadvantages
- High cost at character creation
- Large cooldown and short duration
Creatures with Adrenal Control
- Warden Indrix, Goatfolk Pariah(Level 7)