Carapace
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Body |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
no |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:Carapace ) |
Carapace |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You are protected by a durable carapace.
+(level based) AV
-2 DV
+(level based) Heat Resistance
+(level based) Cold Resistance
You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.
Cannot wear armor.
+400 reputation with tortoises
Carapace is a physical mutation that grants the Carapace natural equipment, granting bonus AV, heat resistance, and cold resistance at the cost of decreased DV.
Carapace grants the "Tighten Carapace" ability, which allows player to tighten their carapace, doubling their AV bonus but decreasing their DV by an additional 2 points. Tightening one's carapace is an action that takes one standard turn length. Taking most actions other than passing the turn will loosen the carapace, causing the player's AV and DV to return to standard values; however, most mental mutations can be used without loosening the carapace.
Formulas
The following formulas are used to determine AV bonus (rounded down), heat resistance, and cold resistance by mutation level.
AV Bonus | 3 + (Level / 2)
|
---|---|
Heat Resistance | (5 + Level × 5)
|
Cold Resistance | (5 + Level × 5)
|
Advancement Table
Mutation Level | AV Bonus | Heat Resist | Cold Resist |
---|---|---|---|
1 | 3 | +10 | +10 |
2 | 4 | +15 | +15 |
3 | 4 | +20 | +20 |
4 | 5 | +25 | +25 |
5 | 5 | +30 | +30 |
6 | 6 | +35 | +35 |
7 | 6 | +40 | +40 |
8 | 7 | +45 | +45 |
9 | 7 | +50 | +50 |
10 | 8 | +55 | +55 |
Mutation Level | AV Bonus | Heat Resist | Cold Resist |
---|---|---|---|
11 | 8 | +60 | +60 |
12 | 9 | +65 | +65 |
13 | 9 | +70 | +70 |
14 | 10 | +75 | +75 |
15 | 10 | +80 | +80 |
16 | 11 | +85 | +85 |
17 | 11 | +90 | +90 |
18 | 12 | +95 | +95 |
19 | 12 | +100 | +100 |
20 | 13 | +105 | +105 |
Mutation Level | AV Bonus | Heat Resist | Cold Resist |
---|---|---|---|
21 | 13 | +110 | +110 |
22 | 14 | +115 | +115 |
23 | 14 | +120 | +120 |
24 | 15 | +125 | +125 |
25 | 15 | +130 | +130 |
26 | 16 | +135 | +135 |
27 | 16 | +140 | +140 |
28 | 17 | +145 | +145 |
29 | 17 | +150 | +150 |
30 | 18 | +155 | +155 |
Advantages & Disadvantages
Advantages
- Gives excellent armor which scales well with level
- Gives heat resist and cold resist which scale well with level
- Completely weightless
- Causes members of the Tortoise faction to start friendly to the player
- At 10th level, is equivalent to an unmodified zetachrome lune with a higher heat and cold resistance, though no acid/electric resistance
- If Rapid Advancement is used on the Carapace mutation, it can exceed the best armor in the game in effectiveness
Disadvantages
- Permanently takes up the player's body slot
- Can't be modded, unlike regular body armor
- In the very late game, a modded suit of zetachrome lune will be superior to even level 10 Carapace in most respects, without costing any mutation points
Creatures with Carapace
- snailmother(Level 3)
- electric snail(Level 3)
- Mniq Mnaq(Level 5)
- irritable tortoise(Level 5)
- great saltback(Level 5)
- tortoise cherub(Level 5)
- mechanical tortoise cherub(Level 5)
- mopango charioteer(Level 6)
- mopango pilgrim(Level 6)
- mopango tombdweller(Level 6)
- mopango watcher(Level 6)
- Doyoba(Level 6)
- Dadogom(Level 6)
- Gyamyo(Level 6)
- Yona(Level 6)
- Agyra(Level 6)
- Lebah(Level 6)
- enigma snail(Level 10)
- n-dimensional starshell(Level 15)