Recoiler
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Character
|
♦ |
ID?
|
Blank Recoiler |
Extra Info: |
A small crystalline disk with a recessed button on top.
Recoilers teleport players to a specific location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles that have a path to the player. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged solar cells or fidget cells. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate.
Surrounding oneself with a Force Bubble or similar can allow the use of a recoiler even if hostile enemies are nearby, as long as those enemies have no clear path to the player.
Note that for jacked recoilers to draw on charge provided by a biodynamic power plant or Electrical Generation, the recoiler must be equipped in a hand (as indicated by the rules text of Jacked).
Some recoilers are predefined for certain places in the game.
Item | Destination | Details |
---|---|---|
Joppa recoiler | Joppa | This is rewarded by Argyve for completing the quest Weirdwire Conduit.. Eureka! They can still be found even if the player has not started in Joppa. |
Grit Gate recoiler | Grit Gate | These can usually be purchased unidentified from Mafeo.
They teleport the player to the Grit Gate compound, underground. |
Golgotha recoiler | Golgotha | |
Kyakukya recoiler | Kyakukya | These can usually be purchased unidentified from Yurl. |
Six Day Stilt recoiler | Six Day Stilt | |
Bethesda Susa recoiler | Bethesda Susa | |
Ezra recoiler | Ezra | These can usually be purchased unidentified from Yla Haj. |
Yd Freehold recoiler | Yd Freehold | These can usually be purchased unidentified from Bep. |
<starting village> recoiler | The starting village, if you did not start in Joppa | This is rewarded by one of the village quest givers. |
random-point recoiler | A fixed ruin, chosen randomly when the item spawns | |
programmable recoiler | A location set by the player | These can only be programmed once.
They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by chem cells or better. These are uncommon loot. |
reprogrammable recoiler | A location set by the player | These can be programmed any number of times.
They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier energy cells. These are rare loot. |