Reprogrammable recoiler

From Caves of Qud Wiki
Jump to navigation Jump to search
reprogrammable recoiler
$
210.00
Commerce Value
1
lb.
Weight
Charge per Use

2500

Charge Used For

Teleportation

Imprint Cost?Charge cost to program a
location into this recoiler

30000

Complexity

6

Tier

6

<12346>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

ID?Use this ID to Wish for the item

Reprogrammable Recoiler

Spawns in

Items
Trinkets

Extra Info:
reprogrammable recoiler

A cassette is cut with hexagonal grooves and steeped in the right amount of magnetic charge to spool a spacetime tether (and generate its characteristic hot gum smell). On top, a recessed button snaps the potential and initiates the recoil.

Perfect

The reprogrammable recoiler teleports the player to a particular programmed location when used. The reprogrammable recoiler can be set to whatever location the player chooses. This can be done by selecting the imprint action. Imprinting a reprogrammable recoiler requires 30,000 charge. This makes cells with smaller max charge to be unable to be used for imprinting. thermoelectric cells, biodynamic cells, nuclear cells, and antimatter cells are the only cells that can hold this amount of charge. The reprogrammable recoiler can be reprogrammed to a new location at will for this same energy cost.

Once programmed, the reprogrammable recoiler consumes only 2,500 energy when activated (similar to all other recoilers). To transport the player, the reprogrammable recoiler must be activated and a properly charged energy cell must be installed. It cannot be used when in combat or while hostile enemies are nearby.

reprogrammable recoilers can be found as random loot in the world.

For more information about recoilers, refer to the recoiler page.

Tips

This section is opinion-based. Your mileage may vary.
  • Recoilers are a handy means of travelling to different locations in the world without the risk of getting lost.
  • Unlike other recoilers, this one is best used in conjunction with another one to quickly teleport between your base and the dungeon you're currently clearing.